With Battlefleet Gothic: Armada 2 releasing later this month and its second pre-order beta kicking off on January 15, publisher Focus Home Interactive and developer Tindalos Interactive have shared more details regarding the game's single-player component.
Battlefleet Gothic: Armada 2 kicks things up a notch, featuring three whole single-player campaigns which, according to a press release, can take up 100+ hours to complete.
The title's single player campaigns are set against the background of the 13th Black Crusade. Prefaced by a prologue surrounding the events on Cadia, they will have players controlling "humanity’s combined Imperial forces, the ancient re-awakening Necron empire, or the ravenous extra-galactic horde of the Tyranid Hive Fleets". Aside from different ship rosters, each campaign will have its own story and individual mechanics.
The Aegis Ocularis, where the action is set, is divided into sectors housing multiple systems. Campaigns start with you controlling a small fleet in a single system. The goal is to push out, grow the fleet and expand across the entire Eye of Terror. Systems offer different bonuses, like improved ships or faster growth.
The Imperial campaign is centered on Admiral Spire's fleet which employs a mixture of Adeptus Mechanicus, Space Marine and Imperial Navy ships in the battle against Abaddon's forces. Necrons, on the other hand, explore the galaxy looking for tombs, docks and pylons which push back Chaos. Tyranids deploy vanguard forces before arriving and, once they conquer a world, they begin consuming it, continuously reducing its output.
Each Battlefleet Gothic: Armada 2 campaign has its own narrative arcs and is also playable in co-op. The title is set to release on PC come January 24. You can check out its Campaign Trailer, which goes deeper into different aspects of the single-player, below.