Capcom's push into the mobile market is meant to support the company's efforts of reaching an annual sales volume of 100 million copies. In addition, it will not affect the PC's status as main platform.
"For many years, PC has been our main platform," COO Haruhiro Tsujimoto told Bloomberg. "While we will continue to use the PC as our main platform, I hope to achieve our 100 million copies goal with contribution form AAA-type titles on smartphones."
When asked if not entering the mobile market sooner was a mistake, Tsujimoto responded by explaining that the decision was fueled by a prior lack of proper technology that could make the publisher's titles playable on smartphones.
"Capcom's high-quality games have finally become playable on smartphones with iPhone 15 Pro. Of course, we wanted to do it much earlier, but our technology was not able to meet the requirements. Now that we have the technology, we can continue introducing our games for the smartphones."
He clarifies that participating in Apple Arcade made it possible for Resident Evil's latest iterations to become playable on Apple's latest flagship smartphone. Furthermore, Tsujimoto hopes the two companies will continue working together.
On a different note, he also addressed the topic of a hypothetical buyout offer from Microsoft by saying that he would "gracefully decline," believing that an equal partner status would be better for the two companies.
Capcom's string of stellar recent releases makes its ambitious sales volume goal look achievable, even more so if their quality translates well enough to smartphone devices.
If you've yet to see what the buzz around Resident Evil 4 was all about, give our review a read.
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