There has been some concern among the Fallout fans about the upcoming offshoot of the core series: Fallout 76. In particular, we know for a fact that there will be no singleplayer as such, and we know that there will be no human NPCs either. Bethesda have explained that Fallout 76 is an experimental experience - something different to keep things fresh. With that, we also know that Fallout 76 is going to be a survival multiplayer game first and foremost, with DNA from the likes of Rust and ARK: Survival Evolved.
Bethesda have been good at releasing information on what Fallout 76 is, and the latest batch offers insight into how new players under level 5 will be protected from getting annihilated by veterans with access to large stacks of plasma mines, Fat Man launchers and anti-materiel rifles.
In an interview with Multiplayer.it, Todd Howard says that, in the development version of Fallout 76, "at the moment you cannot kill a player until they reach level 5.". He also says that the game will feature a fast travel system of some kind, but doesn't elaborate on how exactly these two features are supposed to work in practice.
The griefing potential (something that Bethesda are trying to minimise) is considerably great with both of these features, so it remains to be seen how exactly do they plan on balancing them with the rest of the gameplay.
On a lighter note, there is this lovely C.A.M.P video which demonstrates how giant, mutated bat monsters could swoop down any time and scream at your base until it collapses upon itself. The only thing that can stop the flying menace from destroying everything you hold dear is teamwork, apparently. After all, there's no 'I' in 'nuclear wasteland', right?