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Following Norse mythology, Vikings: Wolves of Midgard is all about Ragnarok and the spawning of the Jotun - massive god-tier creatures ripe for the killing. Whereas your Diablo character just happens to be a powerful mortal, your Viking is one with powers bestowed by the gods themselves. And with any game in recent memory, launch day isn't the end of it. We're going to detail every patch - big or small - down below.

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You may have gotten some time in with Victor Vran when it turned up on a Humble Bundle late last year, but there was certainly a larger reason for that push.

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For how much we've chimed on about Conan Exiles, we didn't quite expect to carry it onto into release, but given the game's Early Access state, it's going to be getting a lot of patches.

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Whether you've managed to complete the various, arching playthroughs of NieR: Automata or have yet to chance it over fear of hitting the 'White Screen' with an AMD 4x Series GPU, the game's first DLC offerings will be with us in just a few weeks.

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With the wrench-wielding artwork of the initial reveal shot giving of a Dark Cloud 2 vibe right off the bat, it's enough to keep our attention on Lock's Quest instantaneously.

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If you've followed a certain Ninja series over the years, you've likely heard the name 'Sasuke' thrown around an awful lot. Koei Tecmo have given the famous moniker to a new character in SAMURAI WARRIORS: Spirit of Sanada - and he's a ninja, too.

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Released on April 12, Moonfall is a hand-painted homage to Golden Axe with a hint of Diablo-esque roaming. Coming from Fishcow Studios out of Slovakia, it's one that certainly aims to remind you of the (g)olden days.

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Moonfall - it's likely not what you'd expect given its name. Not a sci-fi adventure by any stretch of the imagination, it's likely a name that could only make sense to those who play it.

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Ready to hack off some limbs and use them to hack off even more? That's how things work in The Surge as you'll see from its newest trailer.

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You'd be naive to think that most game developers focus themselves on one game at a time. When design meanings take place, there's likely a couple of ideas floating around that sit well with the team. Naming those games, though? That's the tricky part.