Halo Infinite is going to be making a bit of a pivot when it comes to the series' approach to game longevity, according to certain job listings by Microsoft. Developers have been pretty mum about the type of game Halo Infinite will be, so these are more-or-less all we've got to go on.
The job listings in question confirm two facts about Halo Infinite: developers and the publisher think of it as a 'games-as-a-service' type of project, which implies all sorts of stuff about the game's content, and that there will definitely be microtransactions included.
The first job ad is looking for an Online Experience Design Director - a person who will be overseeing the longevity elements of the game, and its functioning in practice as an ongoing service. This includes player progression, social engagements, and a reference to microtransactions.
The second ad requires an Online Experience Design Director to 'design and deliver a AAA social experience that fosters community,' as well as to entice players to "express their passion" for the franchise by spending money on - again - microtransactions.
We're guessing you've noticed a bit of a pattern there, no? Another ad is also available, this one seeking out a person to work a PC-dedicated anti-cheat software and security features for Halo Infinite, further solidifying an eventual PC release.
We'll see how things develop in the coming weeks, but one thing's for sure - there's lots of talk of how to get people to spend money on a game that's essentially a complete unknown. Here's hoping that 343 know what they're doing.