Humankind's City Cap is an indicator you'll want to actively keep track of, especially if you plan on making war or expansion your main path towards eternal digital glory.
Introduced as soon as you reach the Ancient Era, it determines how many cities your civilization can have without incurring penalties, and it's also something you'll want to increase as soon as possible.
Go over Humankind's City Cap and you'll notice it draining the amount of Influence you earn per turn. It's a deterrent from gobbling up rival players in one fell swoop after your band of warriors with rusty swords pokes theirs a little too well.
While it does keep the game interesting, requiring you to carefully choose your targets, there are several ways to increase it.
Humankind City Cap
Your current City Capacity is shown in the upper right corner of Humankind's UI, right next to the All Cities and Outpost button. Hover over it and you'll get a breakdown of what contributes towards it as well as the potential penalties it comes with.
During our playthroughs, going over the cap by one or two cities didn't affect Influence gains too much, although you will need to make sure you have a decent amount coming in for that to apply. So, then, how do you increase it?
So far, we've spotted three avenues that allow you to increase your City Cap in Humankind. The one offering the highest number or options is research, through the following technologies:
- Foreign Outposts (+1 City Cap)
- Philosophy (+1 City Cap)
- Theology (+1 City Cap)
Early Modern Era
- Mercantilism (+1 City Cap)
- Supply Lines (+1 City Cap)
- Three-Masted Ship (+1 City Cap)
- Urban Planning
The Leadership Civic offers the Small Council option which increases you City Capacity in Humankind by 1, albeit at the cost of pushing your civilization towards liberty from an ideological standpoint.
Lastly, the Achaemenid Persians culture comes with a Legacy Trait that increases your City Cap by 2. While it's tempting to evolve every outpost to a city, you can also attach outposts to them, which increases a city's territory without incurring any Influence penalties.
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