With the release date of Imperator: Rome’s first major patch approaching, developer Paradox has revealed what’s coming to its grand strategy title in a patch notes-focused dev diary. Patch 1.1, also known as Pompey will bring a host of changes and additions, including dual rulers.
Changes are also coming to Imperator: Rome’s civil wars, while naval combat and holdings will receive reworks. Patch 1.1 is set to release on June 26.
Imperator: Rome Pompey Patch 1.1 Notes
The much-awaited naval rework is one of the main features in Imperator: Rome’s Pompey Patch. The rework sees navies forming lines of battle while Galleys are split into six classes, each with a role of its own. New ship types, such as the light Liburnian ships or heavy Octere will also be added. Patch 1.1 will allow ships to be captured in battle, while pirates will be available for hire, provided you’ve the coin for it.
Patch 1.1 also reworks holdings. Characters will be able to own a certain number of holdings, based on their attributes. Cities will get one holding per 10 slaves, which will restrict the ability to promote slaves as long as that can lead to a character losing a holding. The state can offer and take back holdings but characters can also buy them over time and if more than half are in the possession of a rebelling character, the city will join the Rebel’s side in the Civil War.
Imperator: Rome’s Pompey Patch introduces a rather significant number of features, which you can check in the full patch notes over on the Paradox forums. To name a few more, the conspicuously absent ledger has made its way back, province capitals can now be moved by players and Aristocratic Republics see the introduction of Co-Consuls whose ruling traits also benefit the country.
For our thought on Paradox Development Studios’ latest effort, give our Imperator: Rome review a read.