Jade Raymond can't seem to catch a break these days. Following her substantial creative input with Ubisoft Toronto, where she headed the development of Assassin's Creed, Assassin's Creed 2, and Watch Dogs, her involvement with the Visceral Games' Star Wars title did not bear fruit.
Raymond's latest career choice has, somewhat surprisingly, been to leave Electronic Arts, with Samantha Ryan, the head of Maxis, BioWare Studios, and EA's mobile division taking over in her stead.
Jade Raymond was head of EA Motive, who not only helped develop Battlefront 2, but were also supposed to be in charge of a brand new, singleplayer-oriented Star Wars title built upon what Visceral Games used to work on.
John Reseburg, head of comms at EA, has noted that: "Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure."
Though EA have been quick to note that all of EA Motive's projects will continue as planned, it's worth mentioning that this is PR talk, and that a change in creative leadership will undoubtedly bring changes in ongoing projects as well. We'll see how things turn out for the unannounced Star Wars title, but all that's left to do right now is to wish Raymond luck in her future endeavours.