Mewgenics was released in early 2026, quickly capturing the attention of over a million players while establishing itself as one of the year’s earliest hits. This article gathers all the details about the tactical roguelike’s latest patches alongside what we know about its 2026 update roadmap.
Below, you can peruse the full patch notes for the latest Mewgenics update alongside a list of its previous patches’ dates, helping you keep track of the changes introduced since launch.
Mewgenics Latest Patch Notes - 1.0.20689 Update
Mewgenics does not have a set 2026 update roadmap yet, but it is steadily headed towards receiving its first post-launch patch.
The 1.0.20689 update is now available on its own beta branch, addressing a number of smaller issues. It entered beta on February 19, 2026. Check out its full patch notes below.
QOL Changes:
- Coin/Food/Item zoomers no longer prevent you from opening the backpack while they’re animating
- Added “Limit Framerate” to video settings.
- “Tall” tiles now go semi-transparent when in tactical view
- Fixed item sort order upon returning from an adventure (one of the last changes pre-release was adding sort buttons to the in-combat inventory screen and this broke how they sorted upon returning home)
- If playing on steam deck, End Turn (Hotkey) is now bound to “Enter Key” by default instead of nothing. Should allow for some steam input config hacks for those who want to bind it to a back button easier.
Bug Fixes:
- Fixed Copy Cat / Learn From Me being able to copy things other than spells in some cases
- Fixed Tina3’s Mama Maggot and Familiar Korbee not having a portrait
- Fixed a certain very late game boss fight’s summons running away when the boss died. In this particular case they weren’t supposed to run.
- Fixed a few cases where an ability or passive icon in the UI would not update after being overridden by a new one (ex when using a Forbidden spell while already having 2 disorders)
- Fixed a minor odds issue related to how Stimulation affects a parent with a class passive but not a class active
- Fixed level spawn order to spawn static objects before familiars (This should fix a few cases where a familiar occupies a space a static object wants to be, causing it to spawn in a different place and sometimes blocking cats or enemies in)
- Fixed Eat Rock and Rock Crusher showing a tooltip for Petrify
- New idle animation for pet rock and pet boulder and fixed death gib
- Fixed the way Interchange interacts with Bonus Move and Bonus Attack
- Fixed a case where quitting after losing your last cat to a sacrifice event would cause a crash upon re-loading the save file
- Fixed a few flickering pieces in a cutscene
- Fixed amoebas being able to drop larger rocks partially off-map
- Added “texture_atlas_size” to settings file to allow for some configuration hacks for under-min-spec machines. Default is 4096. Note that lowering this will also require lowering “texture_scale_big” as well so larger textures can fit into the atlas. This will remain settings-file-only, no intent to add this to the options menu, however if this does solve missing textures for you, please let me know which config does and what your system specs are and I’ll see if I can detect it and use that as the default.
- Misc localization fixes
Mewgenics Roadmap of Updates for 2026
Below, you’ll find the full list of updates and patches that Mewgenics has received since becoming available for purchase on February 10, 2026:
| Patch Notes | Release Date |
|---|---|
| Patch 1.0.20689 | February 19, 2026 (beta) |
Having covered Mewgenics’ latest patch notes and roadmap of updates for 2026, also check out our articles covering whether or not its DLC will be free alongside whether or not it’s headed to console.
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