Talking to nobles in Mount and Blade 2: Bannerlord's castles or settlements can sometimes allow you to go on The Spy Party quest which not only increases your reputation but also wins you some money.
Finding the person you're after, however, can prove challenging. Here are our tips on how to complete Mount and Blade 2: Bannerlord's The Spy Party quest and increase your reputation with local lords.
Mount and Blade 2: Bannerlord The Spy Party Quest
As soon as you pick up Mount & Blade II: Bannerlord's The Spy Party quest, you'll be directed towards a city in which you can find a spy that's plotting against the noble you're talking to.
The first step towards completing the quest is, as you can probably tell, making your way to the city in question.
Once there, you'll need to talk to the local populace so that you can hopefully get some clues on who the spy might be.
While any commoner can potentially reveal valuable information, your best shot at discovering clues lies in marketplaces and taverns.
As soon as you've uncovered three clues about the spy, three areas in the city will become marked. The NPC you need to talk in order to complete Bannerlord's The Spy Party quest can be found in one of them.
The clues you pick up provide information about how the spy looks, what he wears and what weapon he carries. Reading them is vital.
We've encountered the quest two times and in both cases, the spy was participating in the local tournament.
Although Mount & Blade II: Bannerlord's character models can make it tough to identify smooth faces, the spy was always one of two Bold Contenders found near the arena.
Once you think you've identified the spy, confront them and, after a short discussion, you'll find yourself dueling them in the arena.
Kill your opponent and, as long as they're the right person, you'll automatically complete The Spy Party quest, gaining its associated reward.
Should you fail to identify the correct person, you'll end up not only failing the quest but also being charged with murder.
It's also worth mentioning that as we were searching for clues, commoners kept telling us that the spy has caught wind of our investigation and was preparing to leave.
We're not sure what exactly triggers them leaving or if this currently happens at all.
At the same time, you can confront the spy after learning just one clue, should you feel particularly confident, which leads directly to a duel.