RoboCop: Rogue City - Unfinished Business, a new standalone FPS adventure with RPG elements, is finally here. It offers a far more focused and linear take on the gameplay loop we saw in 2023’s Rogue City, but the action is taken up a notch, so players might find themselves struggling with some sections. These are the best cheats, commands, and tips to help you get through the tougher encounters.
But who knows, maybe you’re as good with guns as the real RoboCop, so you’re just looking to tinker with the game or replay it with a twist. Regardless, here you’ll find our favorite RoboCop: Rogue City - Unfinished Business cheats and console commands that we’ve found so far, as well as the most useful tips we have for rookies so they don’t end up like poor Alex Murphy.
RoboCop: Rogue City - Unfinished Business cheats and console commands
Cheat mods for RoboCop: Rogue City - Unfinished Business are now available. You should be warned, however, they’re quite basic, and we highly recommend scrolling down to get Cheat Engine tables if you want more substantial cheats. These are the mods we recommend using so far:
- Console Enabler and BP ModLoader by KZekai: This simple mod enables the dev console and is required to load other mods. Expect plenty of cheat mods to be built around this one.
- FreeCam and Teleport by KZekai: The same author has already cracked a cheat mod which allows players to fly around with camera and teleport. It should be especially useful for players looking to explore how the game’s built and grab some nice screenshots. (Requires the Console Enabler and BP ModLoader mod.)
- Max Skill Points From Beginning Save File by ImVengeance71: This isn’t actually a mod, but a save file you can download, drag, and drop into your saved games folder to get 80 skill points from the beginning.
As always, experimenting with mods, especially those which alter the game’s values and code, might result in unexpected behavior, so use them at your own discretion and risk.
Another option is to use Cheat Engine-based cheat mods and tables. We’re sure more will pop up in the coming weeks, but right now, this one packs pretty much everything you’d want, including but not limited to:
- Character speed changes
- Time dilation
- Damage immunity
- Immortality
- Damage multipliers
- Extra ammo
RoboCop: Rogue City - Unfinished Business tips for beginners
Our RoboCop: Rogue City - Unfinished Business beginner tips won’t teach you the basics of this admittedly simple FPS game. Instead, we’ll try to give you some useful advice based on our own playthrough and experience so you don’t skip important beats and make the most of the weapons and upgrades.
The Auto-9 is the best weapon in this game too
Rogue City veterans won’t be surprised to hear this, but the iconic Auto-9 is still RoboCop’s best weapon by far. Even if there are better fits for specific situations and you’ll be picking up a lot of guns dropped by the hundreds of dead criminals, it’s hard to say any of them are better all-around weapons than your main one.
First, you don’t have to worry about ammo. Second, its rate of fire (even in the default semi-auto mode) is among the best in the game and perfect for hitting headshots and removing the helmets off of armored goons. Third, with the right PCB board configuration (more on that later), you can even turn it into a full-auto gun you don’t even need to reload. Simply put, nothing in the game can top its peak performance.
The ice gun is good as long as you use it correctly
Despite the crazy UE5-powered visuals that come with its use, your first impressions on the all-new ice weapon that RoboCop comes across (and also has to face) halfway through the game might be negative. It takes a while to charge each shot and it’s not super precise, so why should you bother with it over SMGs, shotguns, assault rifles, or the trusty Auto-9? Well, you might be using it wrong.
Though it’ll destroy any regular enemy it hits directly, the ice gun is meant to be used as an area-of-effect weapon of sorts. Just point it at the floor in the middle of a group of enemies and you’ll clear everyone within 2-3 meters of the shot. Personally, we weren’t big fans of using it in more open areas, but it’s an absolute beast in smaller interiors and corridors, or when used against enemies taking cover.
Try not to rush through the levels
While Unfinished Business is shorter and much more linear than the original Rogue City, that doesn’t mean there aren’t secondary missions, secret stashes, and loot which could help Robo’s combat performance. In fact, most secondary tasks in this game are worth your time, and since it’s not a game that overstays its welcome, we recommend playing through the whole thing.
More importantly, completing the extra content and finding all sorts of crime evidence will give you more XP (you can’t max out RoboCop in a single run no matter what, so you want as much XP as you can get) and add towards the end-of-level mission rating. The game’s ‘hardest’ achievement is tied to getting an A rating at least once, and in order to obtain it, all the secondary content in a level (or very close to it) must be completed. The worst backtracking in Unfinished Business comes from the story quests anyway, so we guarantee you won’t have to spend much time roaming around to clear a map.
Spend some time figuring out PCB boards
The PCB board ‘minigame’ of sorts is the most unique aspect of Rogue City and Unfinished Business’ progression system. On top of regular skill points, you’ll have basic boards as well as advanced ones you find during your adventure (this is why you want to look around for loot). These devices affect the Auto-9’s behavior and stats-governed performance.
Essentially, you have to place different pieces of circuitry to make the power go through the whole board and key upgrade nodes while avoiding the negative ones. In some cases, the best upgrades require you to accept dealing with negative effects you can mostly negate with the right boosts elsewhere. Just make sure to complete every board otherwise and tinker with the right combinations of ‘puzzle pieces’ to max the stats. Don’t forget you can re-craft three unused pieces into one that might be the right shape you’re looking for.
You don’t need to ‘tank’ every gunfight
Even though RoboCop is built to be sort of a walking tank and can take a lot of damage before dying, especially when you activate the shield ability for a few seconds, some of the later enemy encounters are so brutal that you’ll get melted in seconds if you just stand in the middle of the room looking to land a few more headshots.
Almost every ‘combat arena’ and corridor in the game has lots of places where you can take cover, and since the enemy AI isn’t the brightest and will slowly move towards you (unless we’re talking about those drones and explosive bots), you’re often better off creating bottlenecks or recovering your health behind a thick pillar or wall. Just remember than thinner cover will fall apart under heavy gunfire. When coupled with the max HP skill-point upgrade (passive regeneration), a slightly more defensive approach can easily get you through the whole game.
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