Total War: Rome Remastered is officially launching next month, publisher Sega and developer Creative Assembly revealed today. Developed in collaboration with Feral Interactive, it brings a series of visual and gameplay improvements while staying true to what made the original game a strategy genre classic.
4K visuals and ultra-high-definition resolution support top the list of Total War: Rome Remastered's visual improvements, but players can also expect overhauled character models, battlefields, and environments.
Launching with all the content of the base game and its two expansions – Barbarian Invasion and Alexander – Total War: Rome Remastered unlocks 16 previously unplayable factions, increasing the total size of its roster to 38.
New Merchant agents will also roam the map as they're sent on missions to establish trade networks, buy out rivals Merchants, and help establish their home country as a veritable economic power.
The campaign mode has also received a set of new icons and heat maps, alongside the ability to rotate the camera, whose zoom levels are now wider throughout the game. In battle, players can now make use of the tactical map to get a top-down view of the field and better assess their troops' position.
Total War: Rome Remastered also overhauls the original's diplomacy and redesigns its tutorial. There's a new in-game wiki, which should contain all manner of helpful information, but also better advice, tooltips, and improved accessibility for colorblind players.
Cross-platform PvP multiplayer is also confirmed, so you'll be able to battle other players across Windows, macOS, and Linux for the first time in franchise history. Mod support is also on the way, through Steam Workshop.
Total War: Rome Remastered comes to Steam on April 29. All purchases will include a Windows copy of the Rome: Total War Collection, which will no longer be sold separately. If you already own the original game on Steam, you can purchase the remaster at half-price until June 1.
The title will not be coming to the Epic Games Store at launch because "it wasn't something we could implement in time," Chief Product Officer Rob Bartholomew tells us.
"We certainly hope to bring it to other storefronts with Feral Interactive's help in the future though, but don't have any specific timing yet," he said while adding that "our ambition for multi-storefront, simultaneous releases has not changed."
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