Publisher Sega and developer Creative Assembly today revealed more about Total War: Warhammer 3's siege rework and how battles focused on capturing settlements will differ from previous entries in the series.
One of the most anticipated features in Total War: Warhammer 3, its siege rework will not only introduce larger settlement maps but also a bigger variety than in past games. Walls remain the first point of defense and the towers defending them now have wider capture areas, meaning that defending units need to be less clumped around them to have them fill the enemy with holes.
The main goal of Total War: Warhammer 3's siege rework is to make battles more interesting once the attackers break through a settlement's outer walls. To this extent, defenders can make use of the new Supplies resource to build barricades, traps, and towers at specific points throughout a settlement.
Defenders gain Supplies over the course of the battle by holding specific points around the settlement. These points come with building locations of their own. Constructed barricades and towers can be dismantled and the resources spent on them refunded, but the process takes a while, as does building them back up in a different spot.
Barricades and towers serve the purpose of blocking the enemy's advance and controlling the flow of their army throughout the settlement, but can still be destroyed either by direct attack or by capturing the points they're attached to. Attackers, however, cannot build barricades of their own.
Multi-leveled settlements offer new opportunities for ranged unit placement alongside more large areas but also streets that allow you to set up ambushes. You can check out Total War: Warhammer 3's siege rework in the video below, in which Cathay, who recently had its roster revealed, struggles to hold off the forces of Tzeentch.
Total War: Warhammer 3 is due out on PC early next year.
Keep updated on the latest PC Gaming news by following GameWatcher on, checking out our videos on , giving us a like on , and joining us on .