April Fools has become a staple of the Game industry over the last few years with the date people often overlook become prime time for community managers to sneakily gauge the reception of a potential project or crush the hopes and dreams of its community with a sequel or feature they want but can never have.
Search Results: Rocket League
Transparency is key these days, and the Rocket League team is delivering it more than anyone right now. In light of recent traffic spikes and other unexpected issues, Psyonix's CEO has put out a lengthy message detailing how they're attempting to tackle the game's unsatisfactory wait times.
No game is perfect, but since the early days Rocket League has had its fair share of server issues produced by having a low-scope game become a sudden hit. Error 68 is the most notorious of these issues.
With Rocket League's 'Dropshot' update planned for March 22, the date will mark the end of the current competitive Season 3 and, instantly, mark the beginning of Competitive Season 4. But how different is it going to feel?
Prep your engines and learn to fly by March 22 as Rocket League is getting an all-new gamemode that requires a firm ability to slam the ball from the sky - Dropshot!
The headline says it all, really. It's as simple as that. Released a few years ago to both critical and commercial success, Psyonix have gone on record to say that expecting a sequel is futile given the nature of the game.
Without knowing the company name, you'd have questions if someone told you Milky Tea had a big announcement to make - especially when said announcement is Hyberbrawl Tournament.
Psyonix and Hot Wheels are teaming up to bring the obvious choice of toy cars to Rocket League. Just thank the gods it isn't Happy Wheels.
If you can't make a living kicking a ball around a field, why not make one bashing it around in a rocket-propelled bat-mobile in Rocket League?
Even though each Rocket League car doesn't state how different it is from another, there are enough subtle differences between a car's size to mean its hitbox could be radically different from another. Just because you can't see it, doesn't mean it isn't there.
Another months, another loot crate. Rocket League isn't the only game to use these micro-transaction monsters, but they're one the first to have a major farming problem.
Rocket League was something of a surprise hit. The basic idea of boost-enabled vehicles, two sides and a ball propelled itself to the top of the Steam charts - and just about every machine it arrived on in the future - the moment it was released.
With news arriving just a few days ago of Rocket League's impending community trick-shot builder, the December update is getting another piece of similar functionality with official Steam Workshop support.
If you've played much Rocket League over the months, you've likely come to realise how difficult it can be to climb the ranks without a solid grasp of the game's short-burst flight mechanics. But following the example of user created training tools, Psyonix are looking to implement fan-made training regimes for players to share online.
Can't get enough Rocket League? Need something fresh and exotic to go with your favorite RC car football arena? That's good, because Psyonix has announced new content for the game. This time, Rocket League is going into the briny depths of the ocean with Aquadome.
Rocket League’s cool and all, but it’s just not crazy enough. I mean, sure, it’s about rocket-powered jet cars doing acrobatics to knock around a futuristic soccer ball, but where are the Mario Kart-style power-ups? Thankfully, Psyonix is ready to address this glaring concern with a new game mode coming in September.
A Redditor recently found an image of what looks to be a loot crate for Rocket League. Developer Psyonix took to Reddit themselves to confirm that the image is real and clarify their plans for the system.
Psyonix are planning on adding some brand new items to Rocket League, as well as a trade-in system for players to get rid of their duplicate items. This update to Rocket League will be arriving later this month, so you won’t need to worry any more about receiving several copies of the same item. The trade-in system allows players to trade in five duplicate uncommon or rare items at a time - this allows you get acquire one item of the next highest quality. If you trade in five uncommon items, you will receive a rare item. The same goes for rare items, if you trade in five rare items, you’ll receive a very rare item. Lots of games use a system very similar to this, including Counter Strike: Global Offensive and Team Fortress 2.
Were you a fan of Psyonix’s Supersonic Acrobatic Rocket-Powered Battle-Cars (SARPBC)? We are almost certain you weren’t, but that doesn’t matter. Psyonix are bringing back two classic cars from SARPBC back to their smash hit Rocket League. The two cars are Aftershock and Marauder. While these two cars don’t look exactly like their SARPBC counterparts, they still look pretty rad as they’ve been given a sweet modern look.
Psyonix have announced that Rocket League on Xbox One will be expanding its player-base by supporting cross-network play with the PC version today. Rocket League being a cross-network game is nothing new to PC players as the PC version of the game has always been linked to the PlayStation 4 version. Cross-network play between PC and Xbox One has never been done before, making Rocket League the first game to cross that barrier.