Search Results: fallout

Filter results
Autumn Leaves mod out for Fallout: New Vegas tomorrow News

Fancy just a spot of Fallout: New Vegas adventuring before Fallout 4 drops this November? Good news then, because the ambitious-looking Autumn Leaves mod has just been released. It's been in the works for around four years, and adds ten hours of extra content to Obsidian's action RPG, along with 2,000 lines of dialogue spoken by the new characters you'll meet as you explore an ancient library staffed by robots.

No timed exclusive DLC for Fallout 4 News

One of the most delightful concepts of the modern video game industry is that of 'timed DLC', where one platform gets access to a game's post-launch expansions before all the others. Fortunately, that's not something that will happen with Fallout 4. Bethesda’s head of marketing Pete Hines has confirmed over Twitter that all DLC will drop on all platforms simultaneously.

Loyal canine buddy Dogmeat returns in this Fallout 4 video News

Somehow managing to survive the nuclear apocalypse without growing six extra heads or any extraneous tentacles, your loyal canine companion Dogmeat will return in the upcoming Fallout 4. In this video interview with Bethesda's Todd Howard, we get a closer look at the lovable mutt, who it turns out is modelled on lead level designer Joel Burgess' own German Shepard.

Early Fallout 4 Season Pass reveal "a good approach", says Bethesda News

Bethesda announced a Season Pass for highly anticipated RPG Fallout 4 last week, simultaneously admitting that they didn't actually know what was going into it. This irritated some of the studio's fans, but the firm's marketing head Pete Hines has defended its actions. "Yes, I think letting folks know our thoughts on it and how it fits into our post-launch plans is a good approach," he responded on Twitter, when asked whether the premature announcement was a responsible move.

Bethesda releases two E3 2015 developer interviews with Fallout 4 game director Todd Howard News

Over the last couple of weeks Bethesda has released a few developer sessions that were recorded on the live stage at E3 earlier this year, the latest example being two videos of game director Todd Howard discussing Fallout 4. The first covers the studio's general approach to keeping players occupied and engage in an open world, while the second covers customisation, crafting and modding.

Bethesda is still working out Fallout 4's system requirements News

Fallout 4 may only be a couple of months away, but developer Bethesda hasn't quite decided on the exact system requirements they'll put out for the post-apocalyptic RPG. In a tweeted response to a fan query, head of marketing Pete Hines said that the studio is "not going to give out incomplete or inaccurate info before we know. That'd be irresponsible."

Stasis developer re-imagines Fallout 4 as an isometric RPG News

Indie developer Christopher Bischoff has re-imagined Fallout 4 as an isometric, top-down RPG in the classic style, and it looks really, really good. I mean, I'm as excited for the first-person version as anyone, but this makes me feel a nostalgic desire to return to Fallout 2. Bischoff's studio The Brotherhood has just released point-and-click isometric horror Stasis, which he says was directly inspired by the early Fallout games.

Bethesda wants to build to the point where they can release “three or four big titles a year” News

Bethesda tends to go quiet for long periods after it releases a flagship title, such as in 2011/12 when it released Skyrim and then went almost a year with no new releases as a publisher or developer. That's something that the company wants to change. Talking to MCV, marketing head Pete Hines says that the ultimate aim is for them to release “three or four big titles a year.”

Bethesda won't be dropping any more Fallout 4 story hints until launch News

Bethesda won't be spilling the beans on anything else regarding Fallout 4's story, as the post-nuclear RPG gears up for release this November. “I would be stunned if we said anything else about the story ever again (before launch),” the company's marketing head Pete Hines told IGN. “We’re going to let everybody experience that in the game as much as possible. But there are certain trade-offs you have to make to build some amount of awareness to what the game is offering, so you’re willing to make some sacrifices.”

You won't be forced into crafting in Fallout 4, says Bethesda News

A lot of people love crafting elements in their games, but a lot of people would rather stick their fingers in a toaster than be forced to scrape together ingredients every time they want to get a better weapon. Fortunately, Bethesda says both these groups will be catered to in Fallout 4; though crafting is a prominent feature, you won't be forced into using it.

Fallout 4 has no level cap, Bethesda confirms News

Fallout 3 and Fallout: New Vegas both approached their end-game in a very similar way; once you hit the hard level cap that was the end of your character development (unless a new expansion arrived to bump it up) and once you completed the main story, there was no more adventuring in the wilderness. The credits rolled, and you were done.