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Larian's Sven Vincke explains why the team is heading back to Kickstarter for Divinity: Original Sin 2 News

Larian Studios made an impressive amount of cash from its Kickstarter campaign for Divinity: Original Sinso it's not a huge surprise to see them return to crowd-funding for the upcoming sequel. Studio founder Swen Vincke has written a post explaining the benefits of Kickstarter over on his personal blog, and it's not just the wads of cash you can earn that appeals to him.

Focus Home confirm Gamescom line-up, The Technomancer and Act of Aggression among them News

We're almost ready for Gamescom in Cologne, Germany and so Focus Home Interactive have published their games attendees list for early next month. Larian Studios' repackaged Divinity: Original Sin Enhanced Edition will be there. So will Blood Bowl 2, and Spiders' cyberpunk RPG The Technomancer. Let's not neglect the real-time strategy Act of Aggression or the hardcore sci-fi RPG The Surge.

Divinity: Original Sin to get an Enhanced Edition this year, free for PC owners News

Good news for those who enjoyed Larian Studios' excellent, if occasionally incomprehensible fantasy RPG Divinity: Original Sin - the game's getting an Enhanced Edition for consoles later this year, and owners of the PC version will find their copy upgraded to the new edition for free. There is a caveat. Because this new version is a markedly different experience, it will be a completely separate game. Any saves you have won't transfer over.

Divinity: Original Sin is getting a new 'Hardcore' difficulty mode News

It must be pretty busy in the offices of Larian Studios these days. Not only is the development team working on new titles, they're also adding a bunch of new content to hit RPG Divinity: Original Sin. One such addition that will please fans of the already rather tricky game is a new 'Hardcore' difficulty mode. This will give enemy mobs new skills and tactics to use against you in combat, forcing you to change up your existing strategies.

Larian working on new RPGs alongside Divinity, "being built on top of the D:OS engine" News

Divinity: Original Sin is getting a significant overhaul from creator Larian, as they acknowledge the 'sucky parts' of the game. However they're also "working on our new RPGs," using the D:OS engine. The Belgian developer is determined to fix the mistakes of Original Sin, and they're also opening a new office in Quebec City to expand, but it lets them "make true some of our bigger RPG ambitions".

Larian Studios announce Divinity: Original Sin, top-down RPG News

There's a new instalment to the Divinity series from Belgian developer Larian Studios. Divinity: Original Sin will be getting back to its Ultima VII roots of inspiration as it ditches third-person. It'll be an isometric RPG akin to the original Divine Divinity. In fact the new game ends where the first begins. It supports co-op for two players. Combat will be a turn-based affair.

Larian CEO: "DLC... F*** That Sh*t", hope gamers can sell their own content via Steam News

Larian CEO Sven Vinke doesn’t believe in DLC, hoping that gamers will create custom content for his games themselves. When asked about whether there were DLC plans for upcoming Divinity games Dragon Commander and Original Sin, he commented that there wasn’t any specific plans: "I don’t know, I really don't know. We have no real plans for DLC. It’s not really our thing. I'm still a gamer who believes in a beginning, middle and end.

Divinity Original Sin "makes sense" on consoles, Dragon Commander not so much News

Larian would consider bringing their upcoming RPG Divinity: Original Sin to console, CEO Sven Vinke has commented, but that Dragon Commander wouldn't work anymore. Speaking to Strategy Informer, Vinke mentioned that a console version of Original Sin was simply down to finance and development: "Original Sin makes sense on console for me, I think, if you do it split screen. Couch co-op would be great... that's purely a financial aspect, we just need to develop it."

Divinity: Original Sin release pushed back to late Febraury 2014 News

Kickstarter-funded RPG Divinity: Original Sin from Larian Studios won't be hitting this fall, announces the latest update from the developer. They want to do all those stretch goals justice and so push it into 2014. They want to "incorporate them in the story," the game world and mechanics so they need more time. They chose a late February date instead of cancelling a feature or goal.

Divinity: Original Sin alpha releases "very soon" for every backer News

Larian Studios is on the cusp of releasing the alpha to Divinity: Original Sin but they're making a significant change. It will become available for everybody who backed the Kickstarter, and not just those who paid extra. That means those who did fork out the extra cash will be getting refunds if they so wish. They decided on this wider access to "maximize" feedback on the game. Keys will be emailed soon.

Divinity: Original Sin alpha releasing "next week" News

Larian Studios has announced that next week the alpha for Divinity: Original Sin will be releasing, with Tuesday December 17th specifically in mind, "unless of course calamity strikes." Calamity pinky swears it won't. Is the RPG ready for release in alpha form? A let’s play video from Larian exposes the alpha which gives "approximately 10 hours of play," but expect plenty of mishaps.

Games continue to dominate Kickstarter, pledges total $200 million News

While 2012 was crowned 'The Year of the Game' by Kickstarter, 2013's pace for crowd funding video games has blown past last year's $83 million to tally $112 million with weeks to go yet. Overall games have seen pledges reach $200 million, with $178.15 million actually funding projects from successful campaigns. Games make up 22% of total pledges.