Larian Studios made an impressive amount of cash from its Kickstarter campaign for Divinity: Original Sinso it's not a huge surprise to see them return to crowd-funding for the upcoming sequel. Studio founder Swen Vincke has written a post explaining the benefits of Kickstarter over on his personal blog, and it's not just the wads of cash you can earn that appeals to him.
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Larian Studios has announced that it's working on Divinity: Original Sin 2, a sequel to last year's excellent crowd-funded RPG. Once again the team will head to Kickstarter to raise funds, and this time fans can select which backer options they would like to see by heading over to the game's official website.
We're almost ready for Gamescom in Cologne, Germany and so Focus Home Interactive have published their games attendees list for early next month. Larian Studios' repackaged Divinity: Original Sin Enhanced Edition will be there. So will Blood Bowl 2, and Spiders' cyberpunk RPG The Technomancer. Let's not neglect the real-time strategy Act of Aggression or the hardcore sci-fi RPG The Surge.
Good news for those who enjoyed Larian Studios' excellent, if occasionally incomprehensible fantasy RPG Divinity: Original Sin - the game's getting an Enhanced Edition for consoles later this year, and owners of the PC version will find their copy upgraded to the new edition for free. There is a caveat. Because this new version is a markedly different experience, it will be a completely separate game. Any saves you have won't transfer over.
Larian Studios has released another patch for its excellent fantasy RPG Divinity: Original Sin, featuring the usual list of bug fixes and tweaks. The game's first update of 2015 also adds in Steam Cloud save functionality, as well as 3DSMax exporter so that modders can slot in their own models and animations.
It must be pretty busy in the offices of Larian Studios these days. Not only is the development team working on new titles, they're also adding a bunch of new content to hit RPG Divinity: Original Sin. One such addition that will please fans of the already rather tricky game is a new 'Hardcore' difficulty mode. This will give enemy mobs new skills and tactics to use against you in combat, forcing you to change up your existing strategies.
Divinity: Original Sin is getting a significant overhaul from creator Larian, as they acknowledge the 'sucky parts' of the game. However they're also "working on our new RPGs," using the D:OS engine. The Belgian developer is determined to fix the mistakes of Original Sin, and they're also opening a new office in Quebec City to expand, but it lets them "make true some of our bigger RPG ambitions".
This free game from Team Flipside (actually developed as a university project) is sort of a blend of a puzzle game and an action game. Set in the world of ancient Aztec mythology, the player needs to guide a warrior through a series of obstacles and reach a portal on the other side of the given level. It's free and lighweight (less than 50MB's), so give Flipside of the Divine a try. Download Flipside of the Divine.
The Divinity 2: Ego Draconis image gallery has been updated with 18 new screenshots. Click here to view these new screenshots...
Mastertronic has released 4 new screenshots for Divine Divinity II: Ego Draconis. Divinity II - Ego Draconis transports players back to the wide-open world of Rivellon, where they'll face the ultimate challenge of becoming a Dragon Knight. With up to 60 hours of gameplay, and the ability to play as either a knight or a dragon, Divinity II offers players an expansive experience packed full of lands to explore, dungeons to conquer and plenty of exhilarating ground and aerial combat.
The latest expansion to Paradox's Europa Universalis III is Divine Wind and it's their first title to include "Paradox Connect achievements" for gameplay. These will "truly enrich" the experience say Paradox, giving fans extra goals and feats, and "strengthen the community". Achievements are just cosmetic.
Paradox Interactive has announced Europa Universalis III Chronicles, which bundles the original game with all four expansions, Napoleon’s Ambition, In Nomine, Heir to the Throne and Divine Wind, which allows the game to span the years from 1399 to 1820.
Atlus has announced that a new demo is now available for Divinity II – The Dragon Knight Saga, which will finally be released on the Xbox 360 next week on April 12, 2011.
There's a new instalment to the Divinity series from Belgian developer Larian Studios. Divinity: Original Sin will be getting back to its Ultima VII roots of inspiration as it ditches third-person. It'll be an isometric RPG akin to the original Divine Divinity. In fact the new game ends where the first begins. It supports co-op for two players. Combat will be a turn-based affair.
Evolve PR is posting a $5000 reward at GamesCom 2012 to recover PCs that were stolen from their booth that had early builds of Divinity: Dragon Commander and Divinity: Original Sin.
Larian Studios founder Swen Vincke has reported that neither PC which stored prototypes of their games Divinity: Original Sin and Divinity: Dragon Commander have been recovered. Both games were to be demoed at the developer's GamesCom booth this week.
Paradox Interactive is celebrating the 500,000 registered user milestone for their online community, and each and every one of those registered gets a free copy of Europa Universalis III. They also kick open the doors to the Paradox Webshop, with their titles as Steam digital downloads with 55% off. They say eventually "all our titles will be offered" with other goodies.
Larian CEO Sven Vinke doesn’t believe in DLC, hoping that gamers will create custom content for his games themselves. When asked about whether there were DLC plans for upcoming Divinity games Dragon Commander and Original Sin, he commented that there wasn’t any specific plans: "I don’t know, I really don't know. We have no real plans for DLC. It’s not really our thing. I'm still a gamer who believes in a beginning, middle and end.
Larian CEO Sven Vinke wasn’t happy with how the company’s previous game, Divinity II: Ego Draconis, turned out. Speaking to Strategy Informer, Vinke commented that whenever he looks at Divinity II, all he sees are the compromises that he had to make: "When I look at Divinity II I see Butt Compromises. I know what it could have been... I think with Dragon Knight Sage we managed to rectify it a bit, it was an ok game, but it’s not what I had in mind when I wrote it. You should see the original document, the ideas that I wanted to do with this."
Larian would consider bringing their upcoming RPG Divinity: Original Sin to console, CEO Sven Vinke has commented, but that Dragon Commander wouldn't work anymore. Speaking to Strategy Informer, Vinke mentioned that a console version of Original Sin was simply down to finance and development: "Original Sin makes sense on console for me, I think, if you do it split screen. Couch co-op would be great... that's purely a financial aspect, we just need to develop it."