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XCOM: Enemy Unknown announced, a strategy game developed by Firaxis News

Gamers who were frustrated by the classic strategy title X-COM: UFO Defense (or UFO: Enemy Unknown in European regions) being re-imagined as a first person shooter developed by 2K Marin now have a reason to celebrate, as XCOM: Enemy Unknown has been announced as a strategy game for PC, Xbox 360 and PlayStation 3, which will be developed by none other than Firaxis Studios, the developer of Civilization.

XCOM: Enemy Unknown trims the fat, offers 'Classic Mode' difficulty News

Firaxis, the builders of Civilizations, is remaking the XCOM series separate from the upcoming shooter reinterpretation. Details have been locked away but they're trickling out. Time Units are dropped as each character can move and perform an action, there are classes, 16 individual countries with pros and cons, and Sectoids, Mutons, and Cyberdiscs are in.

2K's XCOM shooter delayed into 2013, XCOM: Enemy Unknown still for 2012 News

The strategy revival of XCOM with Enemy Unknown from Civilization developer Firaxis will be arriving before the upcoming shooter, as it gets delayed into next year, reports Game Informer. Fans will likely give a cheer that at least the more 'faithful' return of XCOM will still be gracing us. Enemy Unknown keeps the tactical turn-based play that made the PC series.

Sid Meier to lure 'strategy, action, RPG gamers' to XCOM: Enemy Unknown News

Firaxis boss and the man behind Civilization itself, Sid Meier, discusses the "dreams" of the studio for XCOM: Enemy Unknown. He wants strategy, action and RPG players onboard. This XCOM revival has "cool elements of all those gaming styles" to be experienced. They make an "interesting brew" for gameplay and hope it will "really appeal".

Visual evolution "slightly two-edged sword," says Sid Meier News

Gone are the days when pixels required a vivid imagination from the gamer because now everyone sort of expects to actually get to see everything, notes Firaxis' Sid Meier. The Civilization creator "used to love to challenge" the player's imagination with "a few pixels in 16 colours" and try to convince them "they're ruling an empire" through the ages.

New XCOM: Enemy Unknown details revealed News

XCOM: Enemy Unknown lead designer Jake Solomon has revealed some interesting facts about the upcoming remake of the classic XCOM: UFO Defense (aka UFO: Enemy Unknown in Europe) being developed by Sid Meier's studio Firaxis.

Firaxis: Enemy Unknown prototype was almost a "straight remake" News

Firaxis' new game, Enemy Unknown, started life as a "straight remake" of the original XCOM game Speaking to Strategy Informer, Associate Producer Pete Murray talked about how has evolved since conception: "The original prototype was very close to the original XCOM, almost a straight remake... but as Jake iterated on it, he realised there were certain ways of doing things in the game that were better..."

Former 2K Marin developers form new studio News

Three developers who worked for 2K Marin have grouped up to form a new studio named The Fullbright Company. The developers, Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja, had worked on BioShock 2, the Minerva’s Den DLC, Bioshock Infinite, and the first person shooter XCOM.

Latest XCOM: Enemy Unknown dev diary talks 'modernisation' News

Firaxis Games' XCOM: Enemy Unknown is in homage to the original XCOM strategy formula, and the team in yet another developer diary explain how they're making it 'modern'. While it's still turn-based, the battles 'appear real-time' with today's technology giving us greater freedom and control. XCOM: Enemy Unknown releases on Xbox 360, PS3 and PC this year.

XCOM: Enemy Unknown arriving October 9th, pre-order and CE detailed News

Firaxis Games' excellent looking XCOM: Enemy Unknown is coming to Xbox 360, PS3 and PC October 9th in US and 12th in Europe. There's also a pre-order bonus at retail giving us the Elite Soldier Pack. That DLC gives us a classic XCOM soldier. There's also Deco packs which let us customise soldier armour with "several aesthetic upgrades" and colours. PC gets a special edition.

XCOM shooter delayed another year News

The first person shooter version of XCOM being developed by 2K Marin has been delayed another year, according to Tale 2 Interactive's financial report. The game will now be released during the financial year starting the 1st April 2013 and the 31st March 2014.

XCOM shooter "continues to move forward", Take-Two silent on Agent News

2K Games is marching forward with the first-person shooter XCOM, announces Take-Two, which is "planned for release" in fiscal year 2014. It was originally due to release in 2011. It was then delayed to March 2012 but then underwent a 'revamp'. Meanwhile Take-Two "haven't announced anything" on Rockstar Games' supposedly PS3 exclusive title Agent.

Firaxis reveal more of XCOM: Enemy Unknown's PC UI News

The PC version of Firaxis' XCOM: Enemy Unknown will have some advantages over its console counterparts as desktop strategists for one get a grid on the battlefield, granting us more intel. The camera is also better thanks to the ability of a wider sweeping view of the action. There are a number of "small things" that build an advantage to the PC base, as it's "incredibly important".

XCOM: Enemy Unknown 'more tactically fair' than original News

Lead producer Jake Solomon for Firaxis' XCOM: Enemy Unknown has said how their rendition of the classic turn-based strategy game is 'more tactical' because of all the additional elements. The original was tactical "in its own way," but Firaxis have added cover systems, elevation bonuses, perks and "a big tactical layer" on top of it all. The team wanted it 'tactical but fair'.