2K Australia, which is based in Canberra, is helping a developer with a BioShock title again. 2K Australia had assisted 2K Marin with BioShock 2, and are now helping Ken Levine's Irrational Games (formerly 2K Boston) with BioShock Infinite.
Search Results: xcom
Gamers who were frustrated by the classic strategy title X-COM: UFO Defense (or UFO: Enemy Unknown in European regions) being re-imagined as a first person shooter developed by 2K Marin now have a reason to celebrate, as XCOM: Enemy Unknown has been announced as a strategy game for PC, Xbox 360 and PlayStation 3, which will be developed by none other than Firaxis Studios, the developer of Civilization.
Game Informer has confirmed in its current February 2011 issue cover story that XCOM: Enemy Unknown will follow its predecessor's gameplay mechanic of mixing tactical turn-based combat with global real-time strategy. Some screenshots have given a glimpse of what to expect from the game.
Firaxis, the builders of Civilizations, is remaking the XCOM series separate from the upcoming shooter reinterpretation. Details have been locked away but they're trickling out. Time Units are dropped as each character can move and perform an action, there are classes, 16 individual countries with pros and cons, and Sectoids, Mutons, and Cyberdiscs are in.
The strategy revival of XCOM with Enemy Unknown from Civilization developer Firaxis will be arriving before the upcoming shooter, as it gets delayed into next year, reports Game Informer. Fans will likely give a cheer that at least the more 'faithful' return of XCOM will still be gracing us. Enemy Unknown keeps the tactical turn-based play that made the PC series.
Firaxis boss and the man behind Civilization itself, Sid Meier, discusses the "dreams" of the studio for XCOM: Enemy Unknown. He wants strategy, action and RPG players onboard. This XCOM revival has "cool elements of all those gaming styles" to be experienced. They make an "interesting brew" for gameplay and hope it will "really appeal".
Gone are the days when pixels required a vivid imagination from the gamer because now everyone sort of expects to actually get to see everything, notes Firaxis' Sid Meier. The Civilization creator "used to love to challenge" the player's imagination with "a few pixels in 16 colours" and try to convince them "they're ruling an empire" through the ages.
XCOM: Enemy Unknown lead designer Jake Solomon has revealed some interesting facts about the upcoming remake of the classic XCOM: UFO Defense (aka UFO: Enemy Unknown in Europe) being developed by Sid Meier's studio Firaxis.
Firaxis' new game, Enemy Unknown, started life as a "straight remake" of the original XCOM game Speaking to Strategy Informer, Associate Producer Pete Murray talked about how has evolved since conception: "The original prototype was very close to the original XCOM, almost a straight remake... but as Jake iterated on it, he realised there were certain ways of doing things in the game that were better..."
Three developers who worked for 2K Marin have grouped up to form a new studio named The Fullbright Company. The developers, Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja, had worked on BioShock 2, the Minerva’s Den DLC, Bioshock Infinite, and the first person shooter XCOM.
Firaxis Games' XCOM: Enemy Unknown is in homage to the original XCOM strategy formula, and the team in yet another developer diary explain how they're making it 'modern'. While it's still turn-based, the battles 'appear real-time' with today's technology giving us greater freedom and control. XCOM: Enemy Unknown releases on Xbox 360, PS3 and PC this year.
Firaxis Games' excellent looking XCOM: Enemy Unknown is coming to Xbox 360, PS3 and PC October 9th in US and 12th in Europe. There's also a pre-order bonus at retail giving us the Elite Soldier Pack. That DLC gives us a classic XCOM soldier. There's also Deco packs which let us customise soldier armour with "several aesthetic upgrades" and colours. PC gets a special edition.
The first person shooter version of XCOM being developed by 2K Marin has been delayed another year, according to Tale 2 Interactive's financial report. The game will now be released during the financial year starting the 1st April 2013 and the 31st March 2014.
2K Games has released a special E3 2012 trailer for XCOM: Enemy Unknown, as the "Last Stand" video lays out just what's at stake in this humans vs. aliens strategy game.
Back in May, 2K Games announced the North American release date for XCOM: Enemy Unknown for the 9th October. The publisher has now confirmed that the European release will be on the 12th October.
2K Games is marching forward with the first-person shooter XCOM, announces Take-Two, which is "planned for release" in fiscal year 2014. It was originally due to release in 2011. It was then delayed to March 2012 but then underwent a 'revamp'. Meanwhile Take-Two "haven't announced anything" on Rockstar Games' supposedly PS3 exclusive title Agent.
The PC version of Firaxis' XCOM: Enemy Unknown will have some advantages over its console counterparts as desktop strategists for one get a grid on the battlefield, granting us more intel. The camera is also better thanks to the ability of a wider sweeping view of the action. There are a number of "small things" that build an advantage to the PC base, as it's "incredibly important".
Lead producer Jake Solomon for Firaxis' XCOM: Enemy Unknown has said how their rendition of the classic turn-based strategy game is 'more tactical' because of all the additional elements. The original was tactical "in its own way," but Firaxis have added cover systems, elevation bonuses, perks and "a big tactical layer" on top of it all. The team wanted it 'tactical but fair'.
The new "Casualties of War" trailer for XCOM: Enemy Unknown focuses on the alien invasion forces, highlighting just how devastating their attack is, in this cinematic in-engine trailer.
2K Games has announced the system specs for developer Firaxis' reboot of the classic strategy game, XCOM: Enemy Unknown.