It's always coming up in discussion eventually, about Blizzard moving their mega IP onto the home consoles at some point. How about StarCraft II? Blizz are thinking about it, though "from our perspective it feels like" PC fits better with keyboard and mouse. They await an "optimum moment".
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In order for developer Blizzard to reach the final phase of the StarCraft II beta they first need to end the current run as changes need to be made. Software and hardware bits need tweaking in prep for "the final phase" and for "release of the game" itself. Blizz thank dedicated beta users.
Blizzard has been forced to release an edited version of StarCraft II: Wings of Liberty after the original got slapped with an adults-only rating. Now blood is black, not red, and all references to smoking and cuss words are gone. This edited copy gets an Age 12 rating, with Blizz happy.
Using DRM for PC releases to combat piracy is "really a losing battle" says Blizzard, because the community is "always so much larger". Either because they want free stuff, or it's "a curiosity for them," groups of people will break DRM technology. Blizz prefer to stick with 'cool content'.
Co-founder Frank Pearce of Blizzard has warned that they face "a constant struggle every day" to make sure they stay on track organisationally. Such has been the success of World of Warcraft that Blizz finds itself with "lots of room for improvement." Has no "sense" of family anymore.
A stay of execution has been given to the StarCraft II beta which was due to cease yesterday, but will now instead close down next week. Once it closes it'll be offline for "several weeks" say Blizzard, as they set about to make "configuration changes" for the final phase of beta.
Blizzard and Korean Air have teamed up in marketing to help promote StarCraft: Wings of Liberty in South Korea as airplanes get a makeover. Domestic and international flights may notice a giant Jim Raynor on their jumbo, and will do for 6 months to come. Blizz have 'Professional Edition'.
Blizzard has announced that anyone in Korea with an active World of Warcraft subscription will get to play StarCraft II completely free as a bonus. It's a way of "giving something back" to such a "supportive and skilled community" unlike any other. No such love for western gamers though.
Chris Sigaty, production director for StarCraft II, reveals the studio has some ambitious features they will patch in once the game has released. 3D support will get added and Sigaty says the team will be looking to include as many graphical upgrades as they can, possibly anti-aliasing.
In a bid to stamp out trolls (the forum kind), Blizzard is instituting a 'real name' policy for it's Battle.net community boards which includes WoW. There'll be no more throwing bile into posts behind the iron wall of"anonymity", which should lead to a "more positive" environment say Blizz.
Under South Korean law any online community that has over 100k users per day must ensure its users go by their real names and not an alias. Given the high popularity of StarCraft and World of Warcraft in Korea, did this law nudge Blizzard toward their own real names policy for Battle.net?
The upcoming plans from Blizzard to force forum goers to use real names instead of an alias have been dropped "at this time". Real ID optional. Forum and in-game plans for Real ID are "completely separate" said Mike Morhaime, adding that anonymity at character level is to remain.
Blizzard has announced five official European launch events for the upcoming release of their sci-fi blockbuster - Starcraft 2: Wings of Liberty. At midnight on July 26th/27th, key stores in France, Germany, Russia, Sweden and the UK will open their doors to fans who want to be amongst the first to ge their hands on this most anticipated sequel.
The final specifications that StarCraft II will demand of your PC have been detailed by developer Blizzard, offering minimum and recommended. Can your puny human tech handle the impending Zerg swarms? Well you'd best peruse the list of war demands. The minimum specs "may change".
If you thought that Blizzard was concocting secret plans to turn Battle.net into a social platform for all their games, then you're right... and wrong. First it was never a secret and second it was a "deliberate and open design decision," as they want friends and family able to play and chat.
While no specific source exists, reports agree that StarCraft II has been budget at over $100m by developer Blizzard, who appear unphased. Previously Blizz has stated they "don't really have a budget," and they'll spend all they need to make it great. Analysts predict 5m sales its first year.
The second phase of the StarCraft II beta has ended, which marks the end of the beta test period. The servers will now be prepared for the launch on July 27th. "We would like to thank everyone who has participated in the StarCraft II: Wings of Liberty beta test. You've done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development." said Blizzard on the Battle.net blog.
Blizzard throws the switch to StarCraft II's EU servers an hour before midnight tonight in the UK, which means a whole extra hour of play time. Sure, what's an hour? Well it's a lot to those hardcore fans who are tired of having waited many years for StarCraft II to arrive on their desktops.
Blizzard have mused that they don't expect players to wait as long for the next two games in the Starcraft II trilogy as they waited for Wings of Liberty. Starcraft II has been in development since 2003, but has been put on hold several times due to re-allocation of resources and the development team's dogmatic persistence to uphold the idea "it will ship when it's ready".
Publishing giant Activision Blizzard has, much like it did with Modern Warfare 2, inflated the recommended retail price (RRP) for PC StarCraft 2. It's 5 to 10 pounds dearer than any other major PC release in the UK. Retailers have eaten the hike, and are likely a little sore about it as well.