Firaxis is taking special care to make sure that the PC and console versions of XCOM: Enemy Unknown have their own specialized user interface, so much so that two separate teams made sure the UI was optimized for each type of platform.
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XCOM is readying itself for a return. Lead game designer Jake Solomon has been speaking about the game's inspirations, focusing on the designs of each alien.
2K Games has announced that a demo of XCOM: Enemy Unknown is now available on Steam. The demo includes two tutorial levels from the single-player campaign, which will allow players to learn the combat controls and combat tactics, as well as introducing them to the XCOM base.
Lead designer Jake Solomon from Civilization developer Firaxis talks about XCOM: Enemy Unknown, and why it absolutely needed to be a turn-based strategy; it's all because of death. In XCOM boots on the ground can suffer perma-death, and that wasn't ideal for real-time action. Soloman says the team "messed with everything" except it being turn-based.
Take 2 has released a new, entertaining interactive video that allows players to see the possibilities of combat styles and decisions in fighting aliens on the battlefield in XCOM: Enemy Unknown - both successful and disastrous.
Remember XCOM? No, not XCOM: Enemy Unknown. 2K were working on another XCOM title, but progress has remained extremely quiet. A Kotaku reader might have the answer for such silence.
2K Games is poised to see the fruits of Firaxis Games' labour flood their coffers with gamer cash as XCOM: Enemy Unknown is painfully within reach. A launch trailer is, erm, launched. Entitled 'Our Last Hope', 2K wants our Earth patriotism swelling deep within our mighty gamer bosom. The trailer has plenty of teasing action as it gears up for release next week.
Alien hunters may be delighted to find out that XCOM: Enemy Unknown is now available for pre-load for those who preordered the game on Steam. For those curious about the size of the game, it takes up just over 12GB of hard drive space.
Firaxis Games' XCOM: Enemy Unknown officially launches in North American territories today for Xbox 360, PS3 and PC. 2K Games say this revival is "staying true to what fans loved" of the original.
A Reddit user has discovered that Firaxis has mistakenly included both 720p and 1080p versions of the game's cinematic moments, but only the 720p versions are used by default. Thanks to a little code adjustment though gamers can enjoy the higher resolution video renders. As it's discoverer pointed out, this inflates the game size needlessly for those downloading.
Firaxis has released the first PC patch for XCOM: Enemy Known as they tackle some niggling issues as well as 'activate' the higher resolution 1080p video clips to 'always play' instead of 720p. The means guaranteed higher-res loveliness during cutscenes. There are various "optimizations" according to the patch notes, and the team have tweaked some abilities.
Put down that plasma rifle dossier Commander, because there's some interesting intel that could redefine your mission priorities. There are some very curious Steam achievements for XCOM: Enemy Unknown. They're curious because they mention named missions or scenarios, with descriptions that appear to hint at little challenges. The consensus is that Firaxis has done XCOM proud.
2K Games has announced the first two downloadable content packs for Firaxis' hit strategy remake of XCOM: Enemy Unknown. One is a DLC pack that was already given to gamers who pre-ordered the game or bought it at launch, while the other is a brand-new scenario taking place in China.
XCOM: Enemy Unknown wasn't developed with modding as one of the "core pillars", says producer Garth DeAngelis, but the team recognise its importance to the community. It may happen sometime. Mod support is something they'd "like to resolve going forward," but the team is busy with lots of plans in motion "for a while." Firaxis have just announced the Slingshot DLC adding new missions.
Simon Williams presents us with the best PC games and mods from October 2012.
Firaxis has posted the changelog for their second patch update for XCOM: Enemy Unknown, which includes an easier time of beating back the intergalactic invasion forces when set on easy difficulty. The team don't have an exact date on the patch. They also address some SHIV related hiccups. The upcoming fixes may not include something for the defeat screen bug at the game's end.
It;s like a thousand wallets cried out in terror, and were suddenly silenced...
Players who have beaten the difficult XCOM: Enemy Unknown or who are at least cruising through the game may wish XCOM was even tougher. A new mod, The Second Wave, has been released that adds options to add another level of toughness.
As previously announced, the first DLC pack for XCOM: Enemy Unknown, Slingshot, will be coming this week on the 4th December for PC, Xbox 360 and PlayStation 3.
Today is the release of Firaxis' first downloadable content for XCOM: Enemy Unknown. It's called Slingshot and has been made available for all versions of the turn-based strategy revival. Three new maps are included which link to a new set of Council missions, as well as a new squad character and more customisation options. It's time to work with the Triad.