We hope you wasn't looking forward to fighting off your rivals with a good old fashioned Dinosaur cannon brawl, because you're going to have to wait a little longer. There's another ARK: Survival Evolved delay coming your way!
Like him or loathe him, he's here to stay - so long as you pay for him, at least. Added through the last big StarCraft 2 patch, announcers made their way into the game much like they have for League of Legends in the past. And Totalbiscuit is the next to land.
Launching on December 16 cutting its end of year plans alarmingly close, ASTRONEER captivated all those who were looking forward to exploring its vocal-based lands since early development. For some, it was a long time coming; but for others, its launch came as a welcome surprise in the run up to the Holidays.
Closer still to the launch of Ghost Recon: Wildlands, it isn't all about watching real actors shoot down three shifty fellows in a shed while playing with a cat this time around.
Torment: Tides of Numenera’s release is just around the corner as it is scheduled to roll out of Early Access on February 28th. We've created a list of all the stuff you need to know about the game.
Looking forward to For Honor? If you're a Twitch Prime member, you'll likely be looking forward to it even more after this. Those without, however, might come away feeling a little further on the fence about Ubisoft's historical brawler.
Last week, we had the opportunity to chat to Colin McComb and Gavin Jurgens-Fyhrie, writers who worked on Torment: Tides of Numenera. Our conversation soon turned to development and potential problems that developers can run into when creating a story-driven CRPG.
There once was a time when you could backup your Steam library in a more manual way. It felt like some kind of smart hack to copy a game folder over to another machine, start the download and watch Steam slowly figure out that everything it was attempting to pull from its main server was already there.
Back in 2013 InXile Entertainment pitched Torment: Tides of Numenera on Kickstarter. Almost four years later, we spoke to writers Colin McComb and Gavin Jurgens-Fyhrie to reflect on their experiences pushing the game through Early Access.