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Total War: Rome II XIIICaesar's Legions of Rome - Vanilla Ed.

  • [Mod]
  • Posted 7 minutes ago
  • 24.8 MB
  • 0 downloads

I have made 15 legions for the Caesar in Gaul (CiG) campaign that are representative of the legions commanded by Gaius Julius Caesar.

Total War: Rome II Total War: Rome 2 - MOD MANAGER

  • [Mod]
  • Posted 19 minutes ago
  • 977 KB
  • 0 downloads

A Mod Manager for Rome 2, part of a new project by myself to support a brand new iteration of Mod Manager for Rome 2 and all following Total War titles.

Total War: Rome II XIIICaesar's Legions of Rome - Radious Ed.

  • [Mod]
  • Posted 24 minutes ago
  • 24.8 MB
  • 0 downloads

I have made 15 legions for the Caesar in Gaul (CiG) campaign that are representative of the legions commanded by Gaius Julius Caesar.

Cities: Skylines Mini Water Pumping Station

  • [Mod]
  • Posted 36 minutes ago
  • 4.93 MB
  • 0 downloads

The cutest of water utilities provides the perfect way to start any would-be city.

Cities: Skylines Canadian Imperial Bank of Commerce

  • [Mod]
  • Posted 39 minutes ago
  • 1.94 MB
  • 0 downloads

The Canadian Imperial Bank of Commerce, commonly known as CIBC, is one of Canada's chartered banks, fifth largest by deposits. The bank is headquartered at Commerce Court in Toronto, Ontario.

Cities: Skylines Road Protractor

  • [Mod]
  • Posted 43 minutes ago
  • 22.5 KB
  • 0 downloads

Measure the angles between roads, now with angle-snapping!

GRID 2 SUBARU IMPREZA 1996 Livery MOD

  • [Mod]
  • Posted about 1 hour ago
  • 6.77 MB
  • 0 downloads

Vehicle: SUBARU Impreza 1995

GRID 2 F1 2015 Skins [Formula Extreme]

  • [Mod]
  • Posted about 1 hour ago
  • 63.2 MB
  • 0 downloads

These are my F1 2015 skins to be used on Formula Extreme. It also includes their respective teams and drivers names.

GRID 2 Dirty Cinematic Filter MOD 1.0

  • [Mod]
  • Posted about 1 hour ago
  • 4.77 MB
  • 0 downloads

Since I have always felt that in these games from Codemasters, some things and especially the cars looks like plastic or too synthetic... With the MOD that I share here, I managed to remove that appearance, now it looks less fake, especially the cars when are clean.

StarDrive 2 Research speed 2x and 4x

  • [Mod]
  • Posted about 2 hours ago
  • 6.15 KB
  • 0 downloads

For those looking forward to epic development. Research speed doubled and quadrupled.

StarDrive 2 Firm Ground - Troops optimization Ver 1.02

  • [Mod]
  • Posted about 2 hours ago
  • 1.05 MB
  • 0 downloads

Troops regenerate slowly at planets with infantry base. AND KEEP THEIR HEALTH

StarDrive 2 Master Reborn Ver 1.0

  • [Mod]
  • Posted about 2 hours ago
  • 1.24 MB
  • 0 downloads

For those who adore challenge like I do and consider the in-game Master of Orion II a child's play.

Total War: Attila Alternate Pikemen

  • [Mod]
  • Posted about 2 hours ago
  • 15.6 KB
  • 0 downloads

This mod aims to make Germanic pikemen more similar to medieval pike units rather than a Macedonian phalanx. I'm not sure of the history but I think this is more likely to be how they actually were. The pikemen carry a shorter pike and also no longer have shields. They have new animations but their stats are unchanged.

Total War: Attila No Text Aide de Camp

  • [Mod]
  • Posted about 2 hours ago
  • 7.71 KB
  • 0 downloads

Your Aide de Camp is the guy who warns you about things happening on the battlefield, like generals dying, units routing etc. In vanilla a small icon appears on the right of your screen along with subtitles of the Aide's speech. This mod removes the distracting text and replaces it with a small black box.

Total War: Attila Unlimited Governors

  • [Mod]
  • Posted about 2 hours ago
  • 2.47 KB
  • 0 downloads

This mod allows you to have up to 100 governors for every imperium level. This means that you can have a governor for every province you own, which makes sense.

Total War: Attila Stronger Destructibles

  • [Mod]
  • Posted about 2 hours ago
  • 16.5 KB
  • 0 downloads

Battlefield props, like market stalls, fences and pots, usually collapse or break as soon as a unit touches them. This mod significantly increases their HP so that they take a little bit of a beating before breaking. They will still break after a while if you march an army or heavy unit through them but more often then not light units will move around or jump over them.

Total War: Attila Better Barricades

  • [Mod]
  • Posted about 2 hours ago
  • 301 Bytes
  • 0 downloads

Barricades have 2,500 HP in vanilla and last about a second when attacked. This mod gives them 100,000 HP and makes them last 40-60 seconds depending on the strength of the attacking unit.

Total War: Attila Lower Political Actions Costs

  • [Mod]
  • Posted about 2 hours ago
  • 859 Bytes
  • 0 downloads

This lowers the influence costs of political actions depending on the severity of the action. Things like assassination and adoption are unchanged but smaller actions,like gathering support or finding a wife are reduced.

Torchlight II German fame crash fix

  • [Mod]
  • Posted about 23 hours ago
  • 878 KB
  • 0 downloads

A small bugfix mod, which prevents the german version of tl2 from crashing at certain fame-levels.

Watch Dogs WD Enhanced Reality Mod Config Tool

  • [Mod]
  • Posted about 23 hours ago
  • 66.3 MB
  • 0 downloads

A few weeks ago I started working on a config tool for Lunayah's Watch_Dogs Enhanced Reality Mod version 3.1 to let users adjust it to their liking.