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The Witcher 3: Wild Hunt Primer

  • [Mod]
  • Posted about 16 hours ago
  • 2.67 MB
  • 0 downloads

For those intellectual apothecaries that enjoy the finer points of Witcher chemistry and potion making, we've got a treat for you. This mod is an overhaul to the entire alchemy system of Witcher 3 with the purpose of trying to bring it closer to the complexity of the first Witcher game without entirely giving up the stylistic elements of Witcher 3. New ingredients, recipes, flexibility and numerous adjustable options come to the game to make alchemic crafting more complex, fun, and immersive than ever before.

The Witcher 3: Wild Hunt Ultimate Graphics Options Mod renew

  • [Mod]
  • Posted about 16 hours ago
  • 164 KB
  • 1 download

If you're looking for very specific options to fine tune your Witcher 3 visuals to a perfect point, this just might be the mod you need. It supplies advanced menus of graphical options that you can adjust to your liking to reach your absolute perfect vision of what you want Witcher 3 to look like. From decals and NPC pop-in, to shadows, rendering, post process, and more, the discerning player should have everything they need right here in one package.

The Witcher 3: Wild Hunt Next Gen Stones and Misc

  • [Mod]
  • Posted about 16 hours ago
  • 50.6 MB
  • 0 downloads

Rocks, boulders, and miscellaneous structures and debris are about to get a hefty revamp with this mod. With it, re-textures and geometry remodeling come to each of the aforementioned elements. Structure innards will look more real, the natural world will look more rough, and many aspects in both civilization and the wilderness will have a much more detailed look to them.

The Witcher 3: Wild Hunt Extended View Distance (Removes Fog)

  • [Mod]
  • Posted about 16 hours ago
  • 822 KB
  • 0 downloads

This mod works twofold to bring you vast and amazing views of the distant horizon. Firstly, it extended draw distance by a vast amount, extending draw distance of vegetation and foliage to give further views of the land an appropriately living look. Secondly, it removes fog from several areas of the game while seeking to keep lighting effects in check and ensure that places where it is more appropriate (like the Velen swamps) still have fog in them.

Fallout 4 Craftable Vault Elevator for DLC

  • [Mod]
  • Posted about 17 hours ago
  • 318 KB
  • 0 downloads

Something's missing from the Vault-Tec Workshop DLC isn't it? Yeah, you can build your vaults however you want, customize them, and make them your own little slice of Overseer heaven, but something is missing - something with vertically. Yeah that's right! Elevators! It's the future and you've already been hoofing it across miles of wasteland with garbage terrain. Who the heck wants to use the stairs in their own industrious and scientific complex all the time? This mod gives you craftable elevators for your Vault, like the dastardly Vault Tec folks should have.

Fallout 4 Wasteland Pinups (CBBE Bodyslide and Vanilla)

  • [Mod]
  • Posted about 17 hours ago
  • 118 MB
  • 0 downloads

This mod features a package of wonderful style for your Fallout 4 females. Specifically, you'll get five new and retextured outfits featuring redesigned crop singlets, high-waste jeans, shoes, and a bandana on some of the outfits. Each outfit is fresh, original, and carries that classic pinup style about them. The file supports vanilla body types as well as those who utilize CBBE and BodySlide mods to ensure an excellent fit on all fronts.

Fallout 4 K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat

  • [Mod]
  • Posted about 17 hours ago
  • 52.1 MB
  • 0 downloads

It's time Dogmeat had some real protection from the rest of the world. Inspired by real-world military and police K-9 units this vest is customizable to an amazing degree. It features a unique textured armor that comes in numerous colors, back packs and side pouches that can be individually colored or even removed, a base damage protection of 30 with 15 resistance that is also upgradeable, and full compatibility with most other mods and the vanilla files of the game, making it a fantastic looking and multi-functional choice for your canine pal.

Fallout 4 Lots More Settlers and Enemies

  • [Mod]
  • Posted about 18 hours ago
  • 2.19 MB
  • 0 downloads

You just might never set eyes upon the same settler in two different places or fight the same human enemy ever again. This mod adds more than 250 new character face combinations using custom hair spread across all factions and categories of people. Add to this more than 300 new playable hair styles and you've got a ton to play with yourself. Your Fallout 4 world is about to get astronomically diverse.

Grand Theft Auto: San Andreas Loco Low Rider Car Pack

  • [Mod]
  • Posted about 18 hours ago
  • 5.15 MB
  • 5 downloads

This pack supplies some serious updates to a bunch of classic and cool cars. Between cars like Lincoln Continental, Chrysler NY, Plymouth GTX, Chevy Impala, and more getting added with some excellent textures, there are also tons of customizable options including plates, suspension, low rider body kits and more to ensure you'll be riding around in some old school style to with plenty of variables to suit your taste.

Grand Theft Auto: San Andreas Grove 4 Life Mod

  • [Mod]
  • Posted about 18 hours ago
  • 2.38 MB
  • 6 downloads

This mod offers a bit of a playground that will give you just about everything worth having. It adds numerous bonuses near the Grove Street residence, including oysters, horseshoes, snap shots, a few good bikes, a fast car, and some weaponry. Ballas and Groove Family members all ride in new, better vehicles, the barber shop has most hairstyles and tattoos, and you can rework most vehicles.

Grand Theft Auto: San Andreas Modern Weapons Pack Volume I

  • [Mod]
  • Posted about 18 hours ago
  • 551 KB
  • 3 downloads

Looking to put an extra flash of style on much of your firepower? This mod reskins many of the regular weapons in the game with updated looks and textures. In addition, there is room to make modifications to each of the guns as well in order to fine tune their performance to your specific liking.

Grand Theft Auto: San Andreas Extended Gang Wars

  • [Mod]
  • Posted about 18 hours ago
  • 35.8 KB
  • 0 downloads

Apparently somewhere in the development of GTA: San Andreas, players were supposed to be able to go to war with any of the gangs in the game, including some that were cut. Unfortunately, in the vanilla game, you'll only fight it out with two. This mod restores that original expanded functionality so that you can initiate wars with any gang and take over their turf, eventually leading to control of most of San Andreas.

Grand Theft Auto: San Andreas Weapon Realism mod

  • [Mod]
  • Posted about 20 hours ago
  • 4.98 KB
  • 1 download

This mod takes aim at several visual and mechanical improvements to make gun play in GTA: SA a bit more realistic without making it unfair. In particular, it removes dual-wielding in favor of making the player get in double-hand stance with the uzi, tec 9, pistol, and sawed off. Damage has also been increased while accuracy has been lowered across all weapons.

No Man's Sky Silver Spoon

  • [Mod]
  • Posted 3 days ago
  • 3.03 KB
  • 0 downloads

Both an iron man mode and a sort of new game+, this mod delivers an entirely scenario under which players can begin their No Man's Sky journey. You've lost all your material possessions! Your jetpack, life support, multi-tool, shielding and ship photon cannon have all been ransacked! Luckily, your extensive knowledge of all crafting, your well-earned maximum inventory space on both ship and suit, and a few choice resources are intact. See if you can't use what's available to you to turn this situation around and survive this dreadful situation!

No Man's Sky Reduced Launch Cost

  • [Mod]
  • Posted 3 days ago
  • 22.9 KB
  • 2 downloads

Resource costs are a bite in No Man's Sky. In pretty much ever second of the journey, players will have resource costs hanging over their heads, pushing them to always be mining for new materials to keep the expedition going. If you're looking to simply reduce the cost rather than remove it outright, this is a good option. With this mod, you can modify the plutonium cost every time you launch your ship to be 50% of the original cost, 25% of the original cost, or even altogether free. It serves to adjust or remove one of the many hassles of exploring No Man's Sky's universe.

No Man's Sky Refresh Icons Menu

  • [Mod]
  • Posted 3 days ago
  • 8.01 MB
  • 1 download

This mod is an ongoing project aimed at refreshing almost all of the menu icons throughout No Man's Sky. From ship, multi-tool, and exosuit icons to icons that can be seen on the regular interface, this mod introduces new art that fits the overall theme of the game on nearly every front and looks more visually appealing than those found in the vanilla interface. Eventually, just about every icon in the game will be reworked into a better, more interesting form, but the mod already includes a massive slew of updates to many of the menus and HUDs the player will see.

No Man's Sky No Rim Lighting

  • [Mod]
  • Posted 3 days ago
  • 5.37 KB
  • 2 downloads

If you pay attention to most of the objects in No Man's Sky, especially during the night, you'll probably notice the strange lighting effect that shows up on all of them. From plants to animals and every object around, this effect gives a weird glow to all objects even when a direct source of light isn't apparent. This mod removes that weird lighting effect from around all things, giving them a natural dullness that they really ought to have when a light source isn't beating down upon them.

No Man's Sky No Man's Sky Expedition mods

  • [Mod]
  • Posted 3 days ago
  • 25.3 KB
  • 3 downloads

Not one mod, so much as a collection of helpful mods to aid in the overall experience of exploration. This collection aims to take all of the hindrances you'll come across in planetary travel away to leave you with an overall streamlined experience. Walking, running, and jetpack lift speed have been increased, takeoffs are instantaneous, and fall damage from flying too high and running out of jetpack fuel has been removed, ensuring that everything planetside will move much smoother and quicker.

No Man's Sky Red Space Station

  • [Mod]
  • Posted 3 days ago
  • 83.9 KB
  • 0 downloads

The cool blue/teal lines of space stations might look fine for many of you, but for some, the color might just build along the cold darkness of space. For those of you looking for a warmer look that drives home that feel of coming in from the infinite abyss, this mod just might supply what you're looking for. It replaces the teal lines with red ones, giving an overall warmer look to space stations. After all, these places are meant to be a secure sanctuary from the depths of space exploration. They should feel just a bit more cozy.

No Man's Sky No Screen Door Noise Fade Effect

  • [Mod]
  • Posted 3 days ago
  • 243 Bytes
  • 3 downloads

This mod is for those of you who get annoyed with the fade-in graphical effect that No Man's Sky employs when you're flying rapidly across a planetary surface. Rather than allow pop-in of textures and models to happen gradually, terrain morphing is instantaneous with this mod. Surfaces will appear in their procedurally generated and explorable state the moment you come in range of them rather than slowly building up to them as you get closer.