Dead Rising 2 Summary


Dead Rising 2 Review

Hordes of fun, or dead on arrival? Check out what we think of Dead Rising 2.

Latest news

Dead Rising 2 and Resident Evil 5 to be moved over to Steamworks next year

article image

It's a mass zombie outbreak on Steamworks - Capcom's undead-smiting hits Resident Evil 5, Dead Rising 2 and Dead Rising: Off the Record are all migrating over to Valve's platform "early next year".

These are the latest Games For Windows Live titles to make the switch to a server framework people generally don't despise with every fibre of their being.

Dead Rising 3 "more approachable" with time pressure removed, 3x the zombies

article image

Capcom Vancouver has removed the time-sensitive gameplay of the previous Dead Rising games from Dead Rising 3, but they do provide a 'nightmare mode' where "time is tight" and saves are restricted to washrooms.

They didn't want that as the default experience as they open it up to newcomers. It's a "much grittier game" set 10 years after Dead Rising 2; has three times the zombies.

Assassin's Creed 3 DLC, Bethesda and zombies to highlight Xbox Live

article image

What's coming to the Xbox Live Marketplace? Right now five titles have just been added to Games on Demand which include Quantum Theory, Ben 10 Omniverse and Kinect Disneyland Adventures.

The current Deal of the Week is everything zombie related as Zombie Apocalypse, All Zombies Must Die!, Zombie Wranglers and other zombie DLC gets 50% off until February 18th.

Capcom Vancouver axes 7% of its staff

article image

Dead Rising 2 developer Capcom Vancouver has announced in its twitter feed that the studio has cut 7% of its workforce today. The developer, however, added, "We’re still growing and aggressively seeking great talent."

Capcom "try to keep the gap as small as possible" between console and PC

article image

Why are Capcom's PC releases usually later out the door than on consoles? Because the console code gets finished first, and then the work on PC begins. This won't change.

Unless they 'sit' on the console code until PC is ready, which they "can't do from a business planning perspective," it will continue as it is. They do try to keep the gap "as small as possible".

Show more

Latest media

Trending Digital Sales Hunted by Gamehour