Peter Molyneux in an interview withhas said he understands "people are sick of hearing my voice and hearing my promises," and so now the veteran game designer is "going to stop doing press".
He blames his passion for ideas, and that "people think that these are hard and fast promises," but then technical issues arise and sometimes ideas just don't fit. It's time he stepped away from the mic.
Veteran game designer Peter Molyneux and his studio 22 Cans promised a lot with theirfor god sim Godus back in 2012, but almost three years on the game's still in a bit of a state.
Back in January the game's new lead designer Konrad "FuriousMoo" Naszynskithe following on the game's forum; “To be brutally candid and realistic I simply can't see us delivering all the features promised on the Kickstarter page.”
Godus was... a bit of a mess, to be honest, and not the first time that's ambitious promises haven't quite been fulfilled. According to the veteran developer, that's partly down to the Kickstarter process.
"What I've learned is that doing Kickstarter and Steam Early Access, before you've got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game," said Molyneux in an interview.
Populous and Fable creatorhas reportedly announced the next game project he's working on while at The Fun & Serious Games Festival in Bilbao, Spain. It's unclear whether it’s funny or serious.
Currently the industry veteran is leading his new indie studio, which first released the 'multiplayer social experiment' Curiosity, before investing into the Populous-inspired Godus.
A new content update is in the works with Godus set to expand its land mass with an all-new location for followers. To do that they'll first to need to uncover and rebuild an Ark.
It's no small feat as the Ark is enormous, and can hold up to 500 followers. Wayworld is the new land, and it's much harsher than our Homeworld. We get all new features too.