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Europa Universalis IV - Art of War Competition

Massive Chalice Summary

Latest news

Double Fine reduce staff by 12 following 'unexpected cancellation'

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Broken Age developer Double Fine has had to let a dozen staff members go from the studio after a project with a publisher fell through, signing the death warrant to the unannounced project.

They did confirm however that Broken Age, Massive Chalice and the remastering of Grim Fandango "were unaffected." Massive Chalice has recently hit Early Access and is a strategy RPG.

Massive Chalice hits Steam Early Access

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With relatively little fanfare, Double Fine's tactical strategy game Massive Chalice has appeared on Steam Early Access. It's currently available for 25% off.

It's certainly nice to look at. The game's got an expressionistic fantasy style that's not a million miles away from recent 4X fantasy Endless Legend.

Self-publishing keeps Double Fine afloat, Psychonauts sales 'a steady income'

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Tim Schafer has said the last two years of Psychonauts sales has been worth more to them than any period before that, simply because Double Fine acquired self-publishing rights to the IP.

Any time there's a Steam sale "it's generating a bunch of money" for the developer, which helps them steer clear of bad publishing deals with "terrible recoup terms".

Double Fine "rooting" for SteamOS, Paradox's EU4 and CK2 'should run natively'

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Brutal Legend's Double Fine is all thumbs up for SteamOS, especially as their games are already working on Linux. Controllers will no longer be "an afterthought" by PC developers.

Paradox Interactive also jumps in proclaiming the new Europa Universalis IV and Crusader Kings II is ready to go for SteamOS including "all our future games".

Massive Chalice's Teamstream #2 today, live at 4PM Pacific / 11PM GMT

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Double Fine's second millionaire Kickstarter project will be getting its second Teamstream via the studio's Twitch.tv channel today, which starts at 4.00 pm Pacific / 11.00pm GMT for Massive Chalice.

The small team has been on vacation to recharge after the Kickstarter, but now they're back ready for the 'not exactly sexiest part' of getting on with the game; pre-production.

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