Blood is so hard to get off iron gratings.
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The premise of Shadowgrounds ought to be eerily familiar to fans of the Doom franchise. You're a lowly mechanic on a space base parked on one of Jupiter's moons. One day, all hell breaks loose when a crew of creepy alien creatures shows up on the scene and starts wreaking havoc. Amid many moments of verbally wondering what the hell is going on, you're forced into battle, shooting your way through the scads and scads of nasty aliens. The game tries to inject some story into the whole equation by having you interact with other survivors on the base and even by out-and-out thieving the whole thing from Doom 3 where you'd walk around, reading people's computer screens and PDA's to piece together a picture of how this all came about. Unfortunately, none of it is interesting. The dialogue is generally pretty stilted, and the snippets of story just aren't all that intriguing.