We borrowed some time from Simon Egenfeldt-Nielsen, the CEO of Serious Games Interactive, to discuss the Global Conflicts: Palestine
09 July 2007 | By Import
Strategy Informer: Please introduce yourself to our readers.
Simon Egenfeldt-Nielsen: My name is Simon Egenfeldt-Nielsen. I am the CEO of Serious Games
Interactive that are set on changing the perception of what games can be and
who can play them and how.
What is Global Conflicts: Palestine gameplay about?
Simon Egenfeldt-Nielsen: It is really quite simple to make it accessible for all type of gamers. You
play a rookie journalist that arrives in Jerusalem, the tormented heart of
the conflict. You then get different assignments that you need to solve by
finding sources and gaining their trust. In that sense it has a lot
of the good-old fashion text-adventure but with a few twists. Depending on
what side of the story you choose to cover and what parts, there will be
consequences for you. The quality and relevants of your quotes and story will
lead to a more or less successful story that will impact your journalist
level and that's how you move on in the game. I want to stress though that
while this game prompts reflection, the main objective of the game is
enjoyment and most gamers that have tried the game have really enjoyed their
experience because it is different than a lot of games out there.
How big is the world of Global Conflicts: Palestine?
Simon Egenfeldt-Nielsen: It is fairly limited. It has Jerusalem, a Palestinian city, a settlement and
a small village. It probably takes something like 5 minutes to run from one
end to the other.
What made you decide to build this kind of game?
Simon Egenfeldt-Nielsen: It was really quite a mix. We wanted to make a serious games that appealed
to both non-gamers, gamers and educators something that had an agenda
beyond entertainment and could show that games can do more that the
mainstream game industry suggests. We thought global conflicts would work really well, and looking at the
conflicts around the globe, one really stood out. The Israeli-Palestinian
conflict seems to go on and on, attracting a lot of people's attention. Many
is interested but only get to the quick fixes from newspapers and
television. We thought that through the game we could reach people in a
different and engaging way that would give people a better understanding of
the conflict while not being bored or overwhelmed by the complexity.
Also, we really felt that the conflict had a lot of interesting and suitable
conflicts that could work in the game environment and setup that we
envisioned early on.
The news of Global Conflicts: Palestine game was recently published
by global news networks such as CNN and BBC. How did the game
development team received news of such extraordinary coverage?
Simon Egenfeldt-Nielsen: Well, obviously we were very excited because this is exactly what we want to
acheive - to broaden the perception of games and reach out to new groups of
people. With such strong mainstream press it should really be possible, and
it shows that games are no longer a mere niche.
When was the game released?
Simon Egenfeldt-Nielsen: It was launched on the 5th of July 2007 and can be obtain on
www.gamersgate.com among other places.
What minimum and recommended system specs does the game have?
Simon Egenfeldt-Nielsen: To make the game really accessible we have quite low requirements, any 3D
graphics accelerated card should really do it, although the graphic quality
may of course suffer slightly.
PC: 1 Ghz CPU, 512 MB RAM, Open GL Compliant Graphic Accelerated card,
Mac: G4, 512 MB RAM Open GL Compliant Graphic Accelerated card, OS X 10.3 or
Display must be at least 1024 x 768 pixels for the game to be displayed