Rob Rymond played Need for Speed: Pro Street and shares his impressions. This installment in the series breaks from it's familiar roots and takes a different path more similar to Gran Tourismo, except with more customization options. Using a legal track racing system, as opposed to the illegal street racing, the game does away with the open-city roaming. It retains the car customization options and expands upon certain aspects such as aerodynamics of body kits.
Read the full
EA have promised to return to the street-race style that fans were used to in the next installment but will re-visit the track racing every other year. Whether we’ll get bored of this style and the un-consistency remains to be seen, but for now EA have created a fairly substantial Wii racer. It isn’t perfect however which is reflected by our score, but it is a positive step in the right direction for the future of racers on the Wii and one we look forward too!
Need for Speed: Pro Street review
05 February 2008 | By Graymur