An independent developer,has been working alongside BioWare since before the Xbox360 launch of Mass Effect. They've been working hard to optimise the game for the PC and both studios were not content with simply porting it over.
A new and better inventory system is a major enhancement over its console counterpart, along with better visuals and a new mini-game. It's unclear though whether the PC version will include the upcoming downloadable content "Bring Down the Sky" available March 10.
A third command wheel has also been added which will now let all PC Commander Shepherds’ give specific commands to their squad members, a feature unfortunately lacking on the 360. Fully customizable keys and hot keys are a real advantage of the PC over consoles as with the growing number of abilities gamers can unlock, having a keyboard and being able to map favourite talents to keys could salvage many a tough spot.
“We are thrilled to work on this extraordinary title,” said Albert Reed, studio director of Demiurge Studios. “Mass Effect is a powerful game that people everywhere should experience and we are focused on bringing the best version possible to the PC. BioWare has been a fantastic partner, making our development process as relaxed and efficient as possible. This is a studio that knows its market and truly is pushing video games into the realm of art.”
Finally this epic RPG tale from BioWare about our own Galaxies imminent destruction will be touching down on PC, with an expected release date this May.
Demiurge Studios co-developing BioWare's Mass Effect for PC
06 March 2008 | By Jamie Davey