Threewave Software's CEO Dan Irish, the developer in charge of Ghostbusters multiplayer, has revealed they "wanted to do" online play for PC but couldn't.
Resource limits had them pick consoles as a priority, to make them "the best that they could be" at the expense of the PC game. There was "simply too much to do" in the time given.
"Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies," Irish told .
Gamers and fans are disappointed they can't enjoy some online fun if they've bought the PC version of the game, and perhaps adding salt to the wound is the DRM requirement of needing to have access to the Internet to activate the game; DLC is ruled out too.
"When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution. We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do."
"Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team," he added.
Is Atari/Threewave Software's explanation of no PC multiplayer acceptable to you, or just an admission of poor investment?
Ghostbusters on PC 'suffers' to make console versions "the best"
18 June 2009 | By Simon Priest