In an interview with Edge, Far Cry 3 narrative director, Jason VandenBerghe bragged, ”If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten. We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see.
”That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?”, VandenBerghe concluded.
Let’s just hope you can drive down the road without everyone and their brother trying to kill you all the time, at the very least.
Far Cry 3 was announced at Ubisoft Pre-E3 Press Briefing, and is due on PC, Xbox 360 and PlayStation 3 next year.