APB: Reloaded, the reboot of RealTime World's failed MMO APB, is nearly over, and that they're in the final stretch.
"The first 90+ days of Open Beta have been great in helping us identify how players actually interact with the game, where players (like yourself) go, what you do, what you are willing to pay for, what you like to spend time on, what customizations you like, what cars you drive, what players you group up with, how you make your clan, what you hate, what you like and what activities motivate someone to continue playing the game (and sending virtual love-letters to the staff), and what issues and problems drives someone to rage-quit (and makes them email us 15 tickets in a row that all start with FFFF---KKK)," beamed the developer, who then added"The amount of data collected in Open Beta has been staggering. Unfortunately we have to now prioritize and structure this insane amount of feedback into actionable things."
As of now, the developer is focusing on a few main issues with the game. One is "Lack of Player Control", in which users are dealing with "the inability to pick the types of missions and gameplay you like to play when you want to play them." Then there's "Cheaters - and the Perception of Cheaters", in which while the developers say most cheats are impossible since the game is not peer-to-peer, but acknowledge the problem of "aimbots and wallhacks (opponent 'ESP tags')."
There's also "the evils of Threat Levels", where users "start thinking (incorrectly) that Threat Level is actually something you really want to care about as a progression metric and a community status symbol. It was never intended to be either."
Let us know if you've engaged in the open beta and what you think of the game as it is.
APB: Reloaded beta entering "final stretch"
17 September 2011 | By JonahFalcon