King's Bounty: Legions, which brings the long-time strategy game to Facebook, adding social networking and player vs. player combat, allowing Facebook friends to duke it out in the game.
“King’s Bounty: Legions is the very definition of a social strategy game, offering the combination of competitive, tactical gameplay with fun social interaction,” said executive producer David D Christensen, “With its mixture of fun for both hardcore and social gamers, we like to think of King’s Bounty: Legions as the chocolate and vanilla swirl cone of Facebook gaming.”
King’s Bounty: Legions offers forty levels of campaign gameplay, allowing gamers to level themselves by completing quests; engaging in tactical, turn-based combat, and hiring troops to manage within their armies. Gamers have multiple game modes including PvP against friends, PvE against the AI, and asynchronous battles which allow friends to essentially PBEM matches.
King’s Bounty: Legions, which is undergoing beta testing this summer, will initially launch on Facebook, but will enable crossplatform play with iOS and Android devices. The game is being developed on the Unity 3D engine and aims to raise the level of graphic quality in social network games to a level normally reserved for a client experience. During beta testing, players will be able to play for free and may choose to do microtransactions for in-game items. Nival plans to support King’s Bounty: Legions with regular game updates featuring new troops, creatures, maps and quests.
Gamers who are interested in the game can visit the Facebook page.
King's Bounty: Legions announced
26 May 2011 | By JonahFalcon
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