"Ryu's Hurricane Kick" as it was too much.
He continued by saying every character is "getting some kind of gameplay fix or rebalance". Ayano-san also talked about updates to the gems system by adjusting their meter costs.
The team has found the auto-throw and auto-block gems are liked by even experienced fans, despite being only intended to make it more accessible to beginners of the genre.
"We nerfed Ryu’s Hurricane Kick a bit by reducing the hit box and reduced the number of frames of advantage it has," revealed producer Tomoaki Ayano, reports . "Every character is getting some kind of gameplay fix or rebalance like Rolento’s standing jab.”
“In terms of gems, we’re rebalancing the auto-throw and auto-block gems. These were gems initially intended for beginners, but as it turns out they are really good for experienced players as well.”
"We’re going to increase the amount of meter they take," Ayano explained, "as well as the number of gem slots they take. In addition to that, the auto-block gem used to only drain your meter if you blocked incorrectly. Now it will drain your meter even if you block normally. Basically, you won’t have any super meter for the entire battle if you select this.”
The beat-em-up won't see a 'no gem' mode of play: "We think gems are an integral part of what we envisioned Street Fighter X Tekken could be. We want to balance gems to be as fair as possible for all players out there, but there are players in tournaments that play without gems," Ayano answered. "If that’s what they want to do, they’re free to do that, but from Capcom’s perspective we want players to use gems as much as possible."
Street Fighter X Tekken released on Xbox 360 and PS3 in early March, and on PC in May.
Street Fighter X Tekken update 'nerfs Ryu', rebalancing others and gems
01 August 2012 | By Simon Priest