"important to show" post-launch support.
The character creation tool will give fans "truly unique styles entering battle." Review scores are "in line" with expectations. Majority are "totally fair" to the game.
A debate among gamers started over at Eurogamer, where one user said DLC is "otherwise known as 'maybe you should wait for the complete edition to come out when it'll be cheaper.'"
Some valid points were raised about the nature of DLC. "Isn't announcing your DLC content before the release of the game terrible business?" asked another gamer. "You're basically saying "Look, our game is finished, we just decided to leave some parts out. You'll pay full price for the game and then extra for the parts we left out!"
Namco director of marketing and PR responded: "No-one ever really knows what goes on in development and I think it's important to show that we are supporting the game and will be post-launch."
"I can tell you that the game is no way limited in content and the character creation tool will certainly allow for some truly unique styles entering battle." The Xbox 360 version of Soul Calibur V sits around a high 70 on Metacritic, with PS3 a low 80. These are generally what Namco Bandai was expecting from critics, they said.
"The scores are in line with what I believed they would be," Kirton said. "I'm happy we've received some nines and also some eights, including Edge," they continued. "I believe the majority of the reviews are totally fair and I think it will do well overall." It will "do well over a longer period," while pre-orders were "quite good" for them.
"The franchise is important to us, however at present we are not looking at it 'not achieving'," said Namco.
"We have worked hard to be clever in the world of PR, we've worked hard with the communities and we've got great reviews to sit alongside the marketing. We have no confirmation on a new Soul title however, but you never know what the future holds." Are you enjoying Soul Calibur V, video gamer?
Soul Calibur V is in "no way limited in content", Namco defend DLC plans
03 February 2012 | By Simon Priest