Avalanche Studios boss Christofer Sundberg has questioned the use of "crap" DLC, as team continue to find success with Just Cause 2."run around as headless chickens" when trying to grab money from the consumer's pocket.
"DLC is not needed to keep players engaged if the game is well executed," he said.
"We create a game allowing players to properly explore and have fun and not focusing so much on the actual end goal of the game. As most publishers and developers have run around as headless chickens the last three years looking for a way to make money DLC was definitively a tool to try to keep players engaged, but how many games have been truly successful with DLC? Not that many."
Sundberg continues, attacking the overuse of multiplayer in primarily single-player titles.
"The big thing now is to force multiplayer into games that are really single-player games just to combat second hand sales and that makes absolutely no sense as it just consumes budget and does not add any value except on the back of the box."
"Proper DLC that adds VALUE is great but so far very few games have motivated me to actually pay for the DLC. I've just paid for the crap that developers decided to cut because they didn't have the time to get into the game. 'We save that for DLC' - famous last words."
Avalanche is rumoured to be working on Just Cause 3, but confirmation is far off. The studio are definitely preparing an open-world game for Square Enix, although details are currently at a minimum.
Just Cause 2 dev criticises the use of "crap" DLC and forced multiplayer
26 July 2012 | By Nick Akerman