Quantic Dream may have produced one of this generation’s most original titles, but studio head David Cage has revealed the team isn’t particularly happy with the final product.
Speaking to Gamasutra, Cage acknowledged the team’s priorities moving forward.”With the team, we were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.”
”So, yeah, this is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way.”
Cage continued, ”There were so many things, after Heavy Rain, that we learned. We felt on a marketing point of view, I would say that some people maybe didn’t give Heavy Rain a chance, just because they felt it wasn’t a game for them. Maybe some people thought it was just a game where you would just press buttons, and some kind of interactive movie thing, which Heavy Rain absolutely was not.”