Our ambition is to run the biggest reaper enterprise the world has ever known, and we'll do it by spreading "fear, pestilence" and plague through 1660's England.
Ambient call it a "streamlined strategy, with no micromanagement or complex menus." We 'paint' our orders into the land and watch the havoc ensue; villagers fight back though.
"Death Inc. is streamlined strategy, with no micromanagement or complex menus. Paint your orders into the land and unleash your infected minions on serfs, wenches and noblemen," blurb Ambient Studios. "Use harvested souls to build your business empire and strive to become the greatest reaper the world has ever endured."
The developer includes talent from the likes of LittleBigPlanet, Fable and Burnout.
"Help Grim compete against the big guys and stake a claim in the reaping business by infecting and collecting souls in rennaissance England as you rampage through towns, castles, undulating pastoral scenes..." they continued.
"But the denizens of the 17th century are no pushover. They'll arm themselves with sticks, pitchforks, bows and muskets and try to fight back your oncoming sea of sickness." Check out the for more on Death Inc. The studio says the game will be released soon for PC and Mac but no firm date has yet been announced.
Death Inc. announced by Ambient Studios, spread plague in 1660's England
07 January 2013 | By Simon Priest