Troubles start when settings are maxed out, with AMD's TressFX severely hampering frame rates. However it turns out Nvidia "didn't receive final game code" until this past weekend.
Given it launched Tuesday that's hardly time to tweak graphics drivers for optimum performance. Nvidia and Crystal are working together to resolve the glaring issues.
"We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible," read a Nvidia statement.
"Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved."
"In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.”
It seems PC Tomb Raider fans will have to wait it out until Nvidia and Crystal Dynamics put together a few updates before Lara Croft's island adventure becomes a much smoother experience. Personally I've endured three crashes, frame rate plummets when getting 'too close' to Lara's TressFX hair and the occassional hang between areas loading.
Tomb Raider released on Xbox 360, PS3 and PC this week.
Nvidia "apologize to GeForce users" over Tomb Raider stability issues
07 March 2013 | By Simon Priest