"XCOM feeling" as they want to get that "dark, claustrophobic feeling across" to the fans, and entice newcomers.
Space Hulk also follows "slightly different rules" than the board game, as they employ an Action Point-based system for moving marines, but the studio is "keeping true to the core rules" of the series.
CEO Thomas Lund explains the differences Space Hulk gamers can expect in his studio's video game rendition. XCOM fans will recognise certain tactical moves.
"The core mechanism is that every unit has 4 Action Points every turn, and then there is a roll of 1-6 Command Points which are free AP that you can use. Tactics-wise you have to think of it more like SWAT, you have to cover your flanks," Lund explained to us in .
"There’s also Overwatch, and Guard so you can do a little better in close combat. Marines are powerful at range, but your enemy is really powerful at close combat. If they break your defences and flanks you have an issue, you have to re-adapt your tactics, your squad and where they are facing – quickly, before they all get shredded to pieces!"
Full Control are aiming for a Fall release for Space Hulk on PC and Mac. Multiplayer will be a significant feature with co-op campaigns letting players take control of marine squads as they face off against the AI-controlled Genestealers, or Versus mode with one side as Terminators and the other Genestealers.
The studio is in close contact with Games Workshop. "They’ve been really fantastic to work with. We have a once-a-week sync-up meeting, and they’ve been regularly like “wow, it looks really great”. They’re happy and we’re happy, so definitely we’d like to make more games together," said Lund.
Check outwith Thomas Lund as we discuss many things Space Hulk.
Space Hulk takes on video game methods while "keeping true to the core rules"
08 July 2013 | By Simon Priest
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- Space Hulk (2013)