"biggest game in the series", needs more time for polishing all that content spread across single player, co-op and multiplayer.
The publisher has the "same high expectations" for Blacklist that Far Cry 3 had, which also got more time for development. This new Splinter Cell caters play styles from "Ghost, to Panther, to Assault".
Their game mechanics require a "high level of tweaking and balance." The last Splinter Cell instalment was criticised for focusing run-and-gun action too much, forgoing stealth.
"We've said it before, but this truly is the biggest game in the series – it has a huge scope. We've created a massive amount of content across all the game modes, from single player, to co-op and multiplayer, and we feel strongly that the game will benefit from taking the time we need for polish," senior producer, Alex Parizeau.
"We all saw how that decision helped another great Ubisoft franchise this past year with Far Cry and we have the same high expectations for our title."
"Splinter Cell Blacklist will have full support for a for a wide variety of play styles from Ghost, to Panther, to Assault, combined with a completely universal economy system are intricate and require a high level of tweaking and balance," he added. "We've put a great deal of effort into creating this game, and we do it all for you, our fans."
Splinter Cell: Blacklist releases on Xbox 360, PS3 and PC August 22nd. Check out the latest trailer below, courtesy of IGN, as well as a quick explanation on the game's economy system from Ubisoft themselves in a dev blog.
Splinter Cell: Blacklist delayed until August 22nd, "huge scope" needs more time
17 January 2013 | By Simon Priest