As an example he says they can now have flickering shadows for off-screen enemies - that kind of thing. It’s possible thanks to their new engine tech. The team has ”a lot of ideas” to exploit.
For a fantasy world to feel in any way believable you need small things working in concert to flesh things out, which is why Yui Tanimura is so excited with the new engine.
The visual upgrade will allow players to ”dive in and immerse themselves within the actual gameplay and feel as if they are actually part of the game itself,” Tanimura-san told Polygon.
”The idea of gimmicks in the game is now doable with this new engine,” he continued. ”Things like representing an enemy that is perhaps off-screen but with movement of shadows, or that kind of expression in the game. It’s something that I always wanted to do but wasn’t able to do with the previous engine.”
”There’s a lot of ideas like that. We don’t want to give everything away, but those kinds of things are small things that we wanted to express, and with this engine we think we can do that.”
Dark Souls II releases on Xbox 360, PS3 and PC March 2014. This is not a direct sequel to the original.