Gunpoint, cost the developer a whole $30. The flood of sales of the game have enabled Francis to quit his job and be a full time developer.
According to Francis in his "I think I have quit jobs, as a concept. I started Gunpoint as an audition piece to get myself a position at a developer, but designing it has been so creatively satisfying that I no longer want one, and so commercially successful that I'll never need one.",
He then added, "I can now make games full-time for the foreseeable future. More amazingly, I can do it with total creative freedom. There's really no pressure for my next thing to make a particular amount of money, so I can do whatever I think will be most exciting."
Francis, who wrote for PC Gamer, released Gunpoint almost three weeks ago. The game is a stealthy puzzle-platformer which has earned rave reviews.
Strategy Informer is hosting the demo.
Indie game Gunpoint's budget ran developer a mere $30
19 June 2013 | By JonahFalcon