Land argues it was the "complexity of the game itself" that delayed the process. He feels good about its chances as it's all "current" in artwork, tech and concept.
Project Copernicus, the IP's MMO, is a main component of the auction. 38 Studios had teased before the enormous lore that was put together for the IP universe.
The only release Kingdoms of Amalur saw was as an RPG. It featured an impressive combat mechanic where the bulkier characters gave a certain heft to moves. Other areas were less of a draw but it scored high nonetheless. Sadly a significant patch for the RPG didn't get out in time before 38 Studios collapsed.
"The bulk of the game and intellectual property I don't believe is stale because the artwork is current, the tech used to develop the artwork is current, the concept is a current concept," said Richard Land.
Hopefully a serious bidder will snap the IP to continue its RPG roots, and super-hopefully the MMO side of things will be left to wither. We do not need yet another subscription-based MMO turned free-to-play. The US Securities and Exchange Commission (SEC) are investigating a $75 million loan given to 38 Studios.
EA published Kingdoms of Amalur so maybe they'll sniff around come auction?
Kingdoms of Amalur IP heads to auction this month
19 September 2013 | By Simon Priest