According to the developer’s Kickstarter blog, ”With Wasteland 2’s recent early beta release, you may be aware that the inXile team will be spending more time on that game to get it done right—one of the fundamental benefits of Kickstarter is that we have the direction from our backers to emphasize quality over punctuality. This decision impacts Torment because most of the production team (e.g., programmers, artists, animators, etc.) will be moving onto Torment later than originally expected, which means we’ll be in preproduction for a longer period of time.”
The studio acknowledged that the delay will up expenses on the game.
”It’s true that if you just extend preproduction without any making any other changes to your plans, you’ll go over budget and over schedule. But the productivity improvements you gain through a longer preproduction period make up for the added cost of having a small team in preproduction for longer. (This is one reason, for example, that expansion packs are much cheaper to make than full titles – the development cycle for the original title is effectively part of the expansion’s preproduction,” stated inXile.
Torment: Tides of Numenera completed Kickstarter funding back in April 2013.