"got dinged" by the backlash from their Gamescom demo of the sequel, as "everybody online was freaking out" over the frame rate.
Jones says the Gamescom build was far from complete with optimisations having to wait until the world was done. The Tokyo Game Show 'demos the improvements'.
Recently Mike Jones announced that Dead Rising 3 was. The onscreen stuttering witnessed by event attendees has ignited concerns among fans.
"We’ve got more zombies on screen, more weapons on screen, physics objects, AI that we’re calculating, huge world, fully streaming, we’re syncing up over a network for co-op. Yeah and we actually got dinged, everybody online was freaking out around Gamescom, they were like ‘oh the frame rate looks shitty,’ and it’s like ‘dude, we’re still working on the game," Jones told in an interview.
"We’re still optimizing it. It’s not finished.’ That’s the last thing you do, once it’s complete and you have all the world built, all the missions built and everything in there, THEN you start optimizing. Then you start getting the frame rate up there, getting the performance up there."
Fortunately for the development team people have noticed the improvements at TGS 2013.
"It is similar content, and a similar area of the world so people who saw it at Gamescom and saw it at Tokyo Game Show were like “oh shit they weren’t lying, they actually did optimize everything, and the framerate is totally solid now,”and we’re like; 'See? We’re not done, we’re still working on it! Give us a break, there’s two more months till we come out! We’re human beings too! We have feelings too!'"
Game developers have human feelings? We'll have some top men look into that. Sounds fishy.
"...I’ll be the first to admit; with Gamescom we had some frame hitches and problems. Since then we updated some shit, we optimized some things," continued Jones in his candid interview.
"Listen to me when I tell you that we’re still working on it. That build is weeks old, and we have guys in Vancouver RIGHT NOW who are staying up until 3am to solve that problem. We are also working on new hardware, with a new SDK, as a day one launch title; a lot of people don’t understand the balance in this."
"We re-wrote our entire engine for Xbox One, and then we were getting new development shit, and new information about the hardware, and we were working with Microsoft trying to optimize everything and it is insane what our development team has been able to do."
Check out thebetween Mike Jones and Capsule Computers.
Dead Rising 3 releases on Xbox One November 22nd.
Capcom beseech fans to "give us a break" over Dead Rising 3 frame rate
25 September 2013 | By Simon Priest
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