"change the pacing" with Call of Duty: Ghosts. We're longer on the conveyer belt spraying bullets.
Community manager Tina Palacios teases there are times when they "don't tell you where to go," leaving it up to us. The team also included more stealth , but you can "just break it and go crazy."
Call of Duty is the embodiment of the 'corridor shooter' with choice not really an option as to how we approach a problem, but Infinity Ward want to mix it up.
"It was important for the design team to take into account a lot of the feedback we received for our previous projects," Palacios told . "We even looked to Call of Duty: Modern Warfare for the pacing. In other games it's usually 11 across the board. It's always intense. But for this one we wanted to change the pacing of it."
"We also focused on feedback we received in terms of people feeling like they were going down just one corridor. So we wanted to add a variety in terms of the way you felt when you were playing the game."
This is no Battlefield, but at least it's a start and hopefully a direction that can help breathe some life into Call of Duty's predictably paced gameplay; total chaos. This might unhinge some of the community though who are quite used to having their hands held by mission markers.
"One thing I can tease is you may find yourself in a mission or two where we don't tell you where to go, where you don't feel like there's a pathway to follow, and you sometimes feel completely lost," continued Palacios.
Infinity Ward also include more stealth segments but these are optional. "We wanted to add more stealth missions," she said, "but at any time, if players don't want to go into stealth they can just break it and go crazy." Hopefully this 'less corridor, more gymnasium' design will help boost replayability.
Call of Duty: Ghosts releases on PC, Xbox 360 and PS3 November 5th. Xbox One and PS4 at launch.