TopWare Interactive has announced that their 16 century Caribbean pirate romp of Raven's Cry has changed development hands, as it now resides with Two Worlds creator Reality Pump.
Its dark swashbuckling core remains "untouched," but additional features have been stowed away. Yes nautical puns - deal with it. Reality brings a "wealth of experience" - a 'treasure trove', if you will.
Publisher TopWare made the "tough decision" to move the project over to Reality after reviewing the state of the game. Some 'interesting' tweaks have been made from fan feedback.
"Besides its dark parable on revenge, Raven’s Cry offers fierce, eclectic naval battles and a now free to explore open world as the main character Christopher Raven carves a bloody swath of terror on both land and sea, leaving no moral boundary uncrossed on his hunt for Captain Neville and his brutal band of pirates," reads the release.
I'm sure it hasn't gone unnoticed that another Pirate themed swashbuckling action adventure is due late this year - complete with naval battles and a huge Caribbean open world. Raven's Cry has had to step up its game.
"An economic system includes gaining gold through looting enemy ships crippled in battle, in addition to piracy, smuggling and treasure hunting. Go straight for the jugular in the main quest, or take your time and tackle the plethora of side-quests as you earn gold to hire and maintain a crew to pilot your pirate vessel. Christopher will need every advantage he can get if he is going to get his revenge and find peace for his tortured soul."
Raven's Cry releases on PC, Xbox 360 and PS3 in Q3 2013. The original developer was Octane Games.
"Raven’s Cry has had our entire company excited from day one, and we can’t wait for the finished product. Sadly, production hasn’t moved forward in the way we wanted, so we had to make the tough decision to hand it over to the veterans at Reality Pump," said TopWare CEO Alexandra Constandache.
"Reality Pump has worked with us for twenty years on several games, including fan-favorite Two Worlds II. The experience the team gained while making the Two Worlds games has proven to be invaluable to their work on Raven’s Cry. We are looking forward to releasing a game that is not only entertaining, but also more than the typical "hero who saves the world" tale. The positive feedback we received at this year’s gamescom proved to us that we have made the right decision with this change, and to put it in Raven’s Cry terms, we are excited to finally reach the port we’ve set sail for."