"billion dollar franchise," and implores anyone who buys it through the December auction to "put team back on it" and continue the journey.
He also remarked that years after its release "still no ones done what we were doing". Kingdoms of Amalur: Reckoning scored high among critics despite a few rough edges.
Tragically 38 Studios collapsed and took Big Huge Games with them before a much sought after game patch could be released addressing some annoying bugs.
There was a minor twitter scuffle between Curt Shilling and former Epic Games man Cliff Bleszinski when the Gears of War creator "Curt you can't just throw a bunch of bodies at it and attempt to make WoW and Skyrim. I wouldn't try to pitch the world series," adding, "If you're putting together a band you don't open at an arena, you play shitty small venues and suck a lot first before building up.":
"What makes you think that's what we did? Don't chime in with insight when you don't know the story," retorted Chilling.
"No one besides you knows the full story I'd wager. I know people who were involved and have their own sides of the story," continued Bleszinski. "When I met you you were extremely nice and then told me you were making basically Skyrim and WoW and I was shocked tbh."
They seem to 'patch up' after the little exchange but not before one last little parry.
"MMOs are the hardest and riskiest genre to make. That's why I stuck with shooters myself," said Bleszinski.
"Never let hard/tricky choose path, for me it was always about passion and interest, didn't want to make a game I didn't play," responded Chilling. Amalur and other Big Huge Games IPs are going early next month, including the Copernicus MMO project that Kingdoms of Amalur: Reckoning was designed to introduce.
Shilling: Amalur "billion dollar franchise," "no ones done what we were doing"
27 November 2013 | By Simon Priest