"understand the concern" behind the wording.
They weren't referring to "compromising Metro's unique DNA" by making gameplay easier, but meant to bolster it with more marketing - and Metro: Last Light for Mac / Linux.
The Metro team is still at the drawing board and so there have been no final decisions made regarding future instalments, but we'll.
"We understand the concern, and we would like to reassure the Metro fanbase that Deep Silver has absolutely no intention of compromising Metro's unique DNA," explained Beynon. "We completely understand that it is the passion and evangelism of our fans that allowed Metro to grow from a cult hit to genuine, bonafide hit."
"Whatever direction a new Metro game takes (and we are still assembling the drawing boards), it will build on the bleak, post apocalyptic pillars of atmosphere, immersion, challenge and depth that sets this franchise apart from the crowd."
Greater marketing, more time for development and going multi-platform is what they meant.
"Deep Silver will seek to make the world of Metro more accessible to a broader audience - through a commitment to ever higher product quality; through greater strategic investment in the brand; and, in the immediate term, through the release of dedicated Mac and Linux versions of Metro: Last Light," he said.
Metro: Last Light releases on Mac through the App Store and Steam, September 10th. A Linux version will arrive afterward and both versions will support all the game's DLC releases. "This is just the first stage of a broader initiative to bring Metro to a wider audience, without compromising the product's strengths," explained Beynon.
"Metro is a pulsating, radioactive gem in Deep Silver's crown of rotting zombie flesh, and we believe we can build on the success of Metro: Last Light by doubling down on our unique brand of bleak, Russian, post apocalyptic horror."